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Started by shadowgangs, 10:32, 06 December 15
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Quote from: sighGraphical style - to start redrawing the sprites might be okay as they don't have many frames, but redrawing the backgrounds could be an absolute pain for the artist. Creating background tiles is a labour intensive process which needs a lot of thought and organization, to make the tiles look good enough to make the repeats less obvious.
Quote from: sighHave you tried taking the graphics and running it through some sort of "pixel" filter and reducing the amount of colours to around 16 - 24? That may tone down the flash like look?
Quote from: fanoA shinobi like, yes , i like this !Gameplay looks cool but i find gfx too clean, nicely made but really too clean.
Quote from: fanoAnyway i voted for it on steam, keep up the good work.
Quote from: Kris on 13:31, 02 March 16I really love the "back in time" of the game: it looks like game end of 80's and this is something we miss today; gameplay is typically what we have all seen in the arcade games at this period.Really enjoy it
Quote from: sigh on 14:46, 13 May 16Currently, I feel that with all the backgrounds, the characters would benefit from having a shadow of some sort against the walls. This feels quite evident with the fourth screen as It would make them feel less like they're just sitting on top.
Quote from: Gryzor on 15:40, 19 May 16I agree about the shadows!
Quote from: TFM on 17:03, 26 May 16Looking at all the color schemes and shapes of bodies, then this clearly looks IMHO like the late 90ies. The 80ies have been more 'strong', not so bleached out, brighter colors, real characters instead of models. Maybe you should rename it to:(Demo) "Shadow Gangs" an 90's arcade inspired ninja action game.
Quote from: Gryzor on 13:42, 08 August 16I missed this - both the beginning and the end. Strange and sad that it finished so low...
Quote from: Gryzor on 14:07, 12 October 16Freddy Mercury?
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