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General Category => Other retro => Topic started by: Swainy on 12:59, 13 September 15

Title: Retro Asylum 125: Early First Person Shooters
Post by: Swainy on 12:59, 13 September 15


We're knee deep in the dead with our in-depth look of PC First Person shooters and how they shaped the future video gaming landscape.

Retro Asylum - The UK's Number 1 Retro Gaming Podcast by Retro Asylum/Castaway (https://itunes.apple.com/gb/podcast/retro-asylum-uks-number-1/id474414834?mt=2&i=352029189)

http://traffic.libsyn.com/retroasylum/Episode125.mp3 (http://traffic.libsyn.com/retroasylum/Episode125.mp3)

A massive thanks to everyone who voted for us in the UK Podcasters Awards! We won the best Podcasters in the video games category!!!
Title: Re: Retro Asylum 125: Early First Person Shooters
Post by: seanb on 13:39, 13 September 15
Looking forward to this one
Title: Re: Retro Asylum 125: Early First Person Shooters
Post by: Velktron on 00:37, 15 September 15
Heh, 1995 "early"? By then, Doom was already on the market for two years and had created a cult following, preceded by Wolf3D. Doom clones such as Duke Nukem 3D were in the works, and Quake was being developed frantically by id. If anything, it was a genre which matured fast.


I thought this would be an attempt to go farther back than that, e.g. Catacombs 3D, though there weren't many older games you could truly call "first person shooters": most earlier 3D games that had you shoot at stuff "in first person" were actually vehicle combat simulators of some sort. You fought inside a vehicle, be it a plane, tank, ship, or mecha. None of them put you "in the shoes" of a soldier with a gun. At most there were rail shooters, but in those you don't have the freedom to move around and explore the environment, even if they might be fully 3D.
Title: Re: Retro Asylum 125: Early First Person Shooters
Post by: Swainy on 13:48, 15 September 15
Quote from: Velktron on 00:37, 15 September 15
Heh, 1995 "early"? By then, Doom was already on the market for two years and had created a cult following, preceded by Wolf3D. Doom clones such as Duke Nukem 3D were in the works, and Quake was being developed frantically by id. If anything, it was a genre which matured fast.


I thought this would be an attempt to go farther back than that, e.g. Catacombs 3D, though there weren't many older games you could truly call "first person shooters": most earlier 3D games that had you shoot at stuff "in first person" were actually vehicle combat simulators of some sort. You fought inside a vehicle, be it a plane, tank, ship, or mecha. None of them put you "in the shoes" of a soldier with a gun. At most there were rail shooters, but in those you don't have the freedom to move around and explore the environment, even if they might be fully 3D.

Have you listened to the show yet?
Title: Re: Retro Asylum 125: Early First Person Shooters
Post by: Velktron on 14:19, 15 September 15
I was criticizing the choice of "1995" as a "vintage" year for FPS in the poster. Being actively involved in the biggest Doom community today (Doomworld -- The definitive source for Doom news, information and development (http://www.doomworld.com)), I'm sure many people over there would also criticize that choice. If anything, 1995 was right at the heart of the "golden age"  of FPS game on the IBM PC, followed by 1996. "Early" there would mean "pre-Doom".


I don't know if that's rectified in the actual podcast, but now it'd be besides the point, and I won't spend 3 hours to find out. Besides, the matter of which was the first FPS game and what can be called as such, is another can worms  ;)
Title: Re: Retro Asylum 125: Early First Person Shooters
Post by: EgoTrip on 16:54, 15 September 15
Does Sultan's Maze count? If it had shooting?
Title: Re: Retro Asylum 125: Early First Person Shooters
Post by: arnoldemu on 17:40, 15 September 15
Wolfenstein is discussed,  but there are first person shooters mentioned before that.

Sultan's Maze doesn't count because the podcast is a bout first person shooters on the pc.


Title: Re: Retro Asylum 125: Early First Person Shooters
Post by: Velktron on 20:15, 15 September 15
Quote from: EgoTrip on 16:54, 15 September 15
Does Sultan's Maze count? If it had shooting?

Why not Castle Master? ;-)




It's really weird that there's no true polygonal equivalent to Doom/Wolfenstein though, at least not on home systems. I am sure there were some earlier "virtual reality" games, the kind you played with 3D goggles and the such on experimental/super-expensive research or  arcade hardware,  but simply put, none offered the right combination of relatively realistic visuals, fast-paced action, freedom to explore, and an emphasis on the fact that you controlled a person, and not a tank/mecha/hovercraft/aircraft/whatever.
Title: Re: Retro Asylum 125: Early First Person Shooters
Post by: Swainy on 03:28, 16 September 15
Quote from: Velktron on 14:19, 15 September 15
I was criticizing the choice of "1995" as a "vintage" year for FPS in the poster. Being actively involved in the biggest Doom community today (Doomworld -- The definitive source for Doom news, information and development (http://www.doomworld.com)), I'm sure many people over there would also criticize that choice. If anything, 1995 was right at the heart of the "golden age"  of FPS game on the IBM PC, followed by 1996. "Early" there would mean "pre-Doom".


I don't know if that's rectified in the actual podcast, but now it'd be besides the point, and I won't spend 3 hours to find out. Besides, the matter of which was the first FPS game and what can be called as such, is another can worms  ;)

Fair enough, your loss :)
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