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RGB - A new Atari 8 bit game

Started by chinnyhill10, 23:11, 28 October 14

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chinnyhill10

Always good to see a new game for an 8 bit platform. Like the CPC, the Atari 8 bit is a system that suffers from poor quality ports. If you've played the Mastertronic versions of games that were good on the CPC such as Feud, you might think the Atari can only do shades of brown at a painfully slow speed.


I first saw RGB a while back via a short demo on Youtube. However a few days ago the full version was released. I played it and was quite taken with it. Great graphics, lovely sound, fantastic gameplay and more colour than an explosion in a paint factory.


So naturally I did a review:





It's a fantastic game and certainly a candidate to be converted to the CPC! Download it today!


Download link:


RGB - game with sources - Atari 8-Bit Computers - AtariAge Forums
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Carnivius

Not too sure about some of the colour usage in places but overall that looks like a good game.
Favorite CPC games: Count Duckula 3, Oh Mummy Returns, RoboCop Resurrection, Tankbusters Afterlife

robcfg

Cool!


I have to try this on my Atari, thank you very much!

Gryzor

Yup! One to play from the looks of it... home I'm not as rubbish as you at it :D

chinnyhill10

Quote from: Gryzor on 18:14, 29 October 14
Yup! One to play from the looks of it... home I'm not as rubbish as you at it :D


To be fair although I've played the game alot, I did the capture on my first proper go.


Also all of my reviews tend to have pretty rubbish examples of any "l33t gamer skillz" I might have due to horrific capture lag that makes timing anything a real pain. For games that require fast responses, its pretty much impossible.


I'll leave the complete gameplay videos to others. I want to concentrate on trying to review games using real hardware with the best capture quality possible.
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MacDeath

#5
The Atari 8 bit was too often limited by incompetent coders into a "CPC MODE3" aka the "160x200x4 of death".

They too often faield hard to craft nice colourful things, mostly because this machine's videomodes were quite messy but can prove quite powerfull indeed.
Its palette is really beyond everything from its generation, and so on. But it lacks a proper easy straight 16 colour mode per example.

they simply took too long to master and publisize the tricks to use to craft nice games or graphics more often.


Now it goes a lot betterly.


Also I guess this game could get a terrific Amstrad CPC/PLUS version.
This sort of game could make for a huge and great GX4000 cartridge release and from what I see, the Amstrad PLUS is simply perfect for this sort of game's engine..

CraigsBar

Agreed, if this were the first 'new' cart I'd buy one.
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chinnyhill10

Quote from: MacDeath on 21:26, 29 October 14
The Atari 8 bit was too often limited by incompetent coders into a "CPC MODE3" aka the "160x200x4 of death".


I was talking to Ste Pickford on Twitter about why the Atari ports of their games were so bad.


He said they were what they used to refer to as "weekenders". Freelance programmers would take the game assets from the lead platform and port them over a weekend. He suspected some of the conversion process may well have been automated.


Certainly if you look at Feud on the Atari it's using the graphics Ste drew on the CPC but is entirely brown and painfully slow. The game hasn't been playtested properly and doesn't work. In the case of Amaurote, the graphics look like the Speccy and CPC but it is slow beyond belief.


Similar situation to Postman Pat I suspect where a game has been ported to another platform using the same assets but to get those assets running slows the entire thing down.
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