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Terminator 2D: NO FATE (2025)

Started by cwpab, 18:43, 02 March 25

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cwpab

I wish more of these games were made, based on classic movies but with a retro style (perhaps asking for retro platforms ports would be too much).


ZorrO

It is known that we will not get as many colors and resolution on CPC, but if at least one such dynamic platformer was created, those who saw it would stop saying that it is not possible on CPC.
CPC+PSX 4ever

cwpab

The developers of this game say that all past Terminator games were disappointing... except for the arcade gun-based one.

So I checked and... yeah, they may have a point:

- The one we know for the CPC looks great, but it has 2/6 stages of freaking sliding puzzles (fortunately bonus stages) and the fighting stages seem to consist of kicking all the time.

- The 3D one from 1989 for MS-DOS seems super cool because you can also steal cars and it's an open world or something, but apparently you can't do much in this world.

- I think there's a strange one for 16 bit machines from 1992-ish where you kind of move like in Dungeon Master, but with shooting too, and in open areas...

- I also remember seeing one for the NES that was the typical one for the NES (90% of NES games look the same, they're 2D plataformer with small sprites due to the machine offering ways to do this easily... which resulted in things like the super ugly Maniac Mansion conversion)

- Technically we should also talk about modern 3D games based on the Terminator franchise, but honestly I don't know much about them... I know they exist, but I suspect they are mediocre.

So yeah, maybe this will the best Terminator game after all.

About "old style" or simply "old" games becoming popular, people always mention the nostalgia and the ability to "just pick up and play" these games have, but it's funny how they never mention these 2 key factors:

1) Artistically, a 2D game represents reality, while a (modern) 3D game tries to imitate reality. Not the same! It's natural to feel more cautivated with these graphics because they have a "code" that the artist is communicating to players, which is how art works. With modern games, you get art in things like architecture, but it's not the same.

2) 2D gameplay is easier to control and more precise. 3D games are great for exploring (I wish there were games where you could simply explore the nature, but apparently you need a hunting simulator for this!), but they lack the sensation of being in total control of the character of 2D games.

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