avatar_Neil79

The Hobbit 128K Edition - Classic ZX Spectrum adventure gets an overhaul!

Started by Neil79, 00:51, 21 May 15

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Neil79





QuoteBased on a famous book originally written by J.R.R Tolkien and featured an illustrated text based adventure with commands such as North, East and Look. Although it was a good adventure game and based on a book loved by many, it has now been superseded by the latest announced release of 'The Hobbit 128K edition'; an unofficial overhauled version developed by World of Spectrum.org.


Indie Retro News: The latest free games, indie games and retro news: The Hobbit


I must say I'm impressed
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MacDeath

While this version clearly shows some dedication and love, a text based adventure game is far from being "impressive" provided it's an existing game with graphics ported from other version.
For this sort of game you may actually start from scratch with the code unlike action games hacks.
Still it is quite some work though. :)

Nice but not as impressive as the job done with Orion Prime : brand new original game with lavished original artworks and brand new original story (and the intro and the musics...).




Anyway this sort of game has its fans and I'm pretty sure they'll like this version.


Graphics are good and can handle attributes quite well, and yep, The Hobbit is such a classical.


CPC version was somewhat lackluster (but hey, it was from 1985... )



(just to compare)



in this era, they could hardly know what to do with 160x200x16... actually they couldn't really figure what to do with 16 colours and Photoshop was pure science fiction (even deluxe paint2)...
Hell they couldn't even split the screen to have texts in Mode1 or 2...



Well in 2014 we may not too...


;D
yeah this one was done on purpose to be like those adventure games from 1984 anyway.

Gryzor

True, this is nice but I wouldn't call myself impressed. Just a hack. Like MacDeath said, nothing (NOTHING) beats Orion Prime - that's the definition of impressive!

EgoTrip

Quote from: Gryzor on 18:46, 24 May 15
True, this is nice but I wouldn't call myself impressed. Just a hack. Like MacDeath said, nothing (NOTHING) beats Orion Prime - that's the definition of impressive!

What about The Experience?

Gryzor


Nich

Quote from: Gryzor on 18:58, 24 May 15
Yeah, that was impressive too :D
Except for the fact that it can be completed in just five turns - yes, really! Here's the solution if you don't believe me:

Spoiler: ShowHide
LIFT PLANK
DIG SAND
GET KEY
UNLOCK WARDROBE
ENTER WARDROBE

andycadley

The great thing about this, and perhaps something many have overlooked, is that it stems from the influence of smaller 8-bit scenes like the CPC. People in the Speccy scene have seen what has happened with things like R-Type 128 and it's beginning to start a whole "what if" approach of taking reasonably good games that felt a bit of let down and trying to hack some improvements into them or remake them in the way they "should have been"

MacDeath

Hacks is more a console thing because of the more standard way games are done on consoles and are using more Hardware features.
But it is cool to have them on computers now.

would be cool to have a youtube channel doing this sort of thing but for european 8bit/16bit computers...


seanb

A cpcwiki youtube channel could be interesting. I'm sure there's a few creative people on here
Thou shall not question Captain Wrong!

Gryzor

@Nich : Seriously? Let me try that... Hahaha it works!
[attachimg=1]


-"Hey hun, let's go, I'm ready!"
-"yeah, just one sec, I've just got this new game I want to finish!"
...
-"Ok, let's go". :D


@andycadley : oh yes, it's nice and interesting and a way forward. I just wouldn't call it impressive.


@seanb : yeah indeed, but those people already have their own channels :D

EgoTrip

So its actually quicker to complete the game than the time it takes to render the graphics and text.

alex76gr

QuoteThe great thing about this, and perhaps something many have overlooked, is that it stems from the influence of smaller 8-bit scenes like the CPC. People in the Speccy scene have seen what has happened with things like R-Type 128 and it's beginning to start a whole "what if" approach of taking reasonably good games that felt a bit of let down and trying to hack some improvements into them or remake them in the way they "should have been"

Sometimes i wish i was a very rich man.
I would hire all the talented CPC coders and pay them just to re-write all the lazy Speccy ports.
Of course all the produced software would be public domain and free to download.
This would bring justice to the CPC!
I still believe that i got my myopia from the green GT-65 monitor, but i can't prove it! :)

Neil79

Quote from: andycadley on 23:06, 24 May 15
The great thing about this, and perhaps something many have overlooked, is that it stems from the influence of smaller 8-bit scenes like the CPC. People in the Speccy scene have seen what has happened with things like R-Type 128 and it's beginning to start a whole "what if" approach of taking reasonably good games that felt a bit of let down and trying to hack some improvements into them or remake them in the way they "should have been"


Very true!  I would love if the CPC community would do the same to many of our games to a "What if " scenario ;)
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