Author Topic: The Making Stunt Island (and former Amstrad coder?)  (Read 566 times)

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Offline Optimus

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I was reading this very interesting interview on the developer of Stunt Island (a game I wasn't aware of, but would run on 386 well enough with all that polygon detail, I am gonna try this soon on my current 386 box).
http://fabiensanglard.net/stunt_island/index.html


Q: At this point in time, there was next to no literature about 3D except for "Computer Graphics: Principles and Practice". How did you learn fixed point tricks and 3D projections?
A: I’d been exploring 3D for a while by this time. The last thing I’d had published was a game called ‘Interphase’ from Image Works, but before that I had created a 3D demo for the Amstrad CPC and worked on an unreleased 3D space game for the Atari ST.

So, what was this Amstrad demo? Was it ever released? The only early 3D thing I can think so early that isn't made by sceners I know (Face Hugger, Overflow, etc) is 3D Demo Preview
https://www.youtube.com/watch?v=Q7t9DDYqfYE
I know it's just precalculated 3d Dots, but that's the closest I can think. Could it be this guy behind it?

Offline Gryzor

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Re: The Making Stunt Island (and former Amstrad coder?)
« Reply #1 on: 12:26, 07 May 20 »
Ooh Interphase, that thing was gorgeous!

Offline Optimus

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Re: The Making Stunt Island (and former Amstrad coder?)
« Reply #2 on: 14:23, 07 May 20 »
I love these early flat shaded polygon games. There is something simple and clean with these simple worlds.
Although I didn't play any of them back then and they are pretty pretty slow to try now.


I was also reading of another game of this kind on this thread https://www.pouet.net/topic.php?which=11910 where someone said according to his investigations, it was possibly written in C. Now, imagine if this was optimized in assembly.

Offline ComSoft6128

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« Last Edit: 15:32, 07 May 20 by ComSoft6128 »

Offline arkive

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Re: The Making Stunt Island (and former Amstrad coder?)
« Reply #4 on: 22:38, 09 May 20 »
I was also reading of another game of this kind on this thread https://www.pouet.net/topic.php?which=11910 where someone said according to his investigations, it was possibly written in C. Now, imagine if this was optimized in assembly.

I was about to make post about Freescape games and then I had a look at this link...Space Station Oblivion? WTF? An early  3D game I've never heard of? Haha, seems US publishers didn't like the name Driller for some reason  :laugh:

There were several games apart from Driller made using this engine - totally pioneering stuff, which turned heads and dropped jaws back then - and whaddyaknow, it was developed on CPC in 1986 since apparently "it was the most suitable development system with 128K memory and had adequate power to run 3D environments." In 1986 Amiga was a thing already so it's quite a praise.

For me these games - especially Castle Master on ZX Spectrum - were the 3D gateway drug and a glimpse into the future. Yeah, they all ran in something like -1 fps, but were still totally amazing.

Offline Gryzor

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Re: The Making Stunt Island (and former Amstrad coder?)
« Reply #5 on: 15:31, 11 May 20 »
I was about to make post about Freescape games and then I had a look at this link...Space Station Oblivion? WTF? An early  3D game I've never heard of? Haha, seems US publishers didn't like the name Driller for some reason  :laugh:

Almost same reaction here: "hey, this screenshot looks familiar... I guess I missed something!" :D

Offline Optimus

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Re: The Making Stunt Island (and former Amstrad coder?)
« Reply #6 on: 19:17, 18 May 20 »
Here is another one, Julian Lefay the coder behind Elder Scrolls Daggerfall.


https://en.uesp.net/wiki/General:Julian_Lefay


During the early 1980s, he began programming and quickly became known as one of the best Amstrad and Amiga programmers during the high period of Commodore's success.

Where was he known in the Amstrad CPC? I digged a bit and found out his Amiga involvement, he is actually Magician42 from the well known Amiga demo Tech Tech
http://www.pouet.net/prod.php?which=4445


In another game he made "Greetings from MAGICIAN 42.... Please don't spread this software. Sure, you think it would be cool to be a great spreader, but listen, when you do programs you expect to make money off them, don't you?? Greetings to ECA (BUD!!!), LIGHT CIRCLE, SODAN (Hej Dav!!!), UNIT-A (haben gewesen!), Heinz Lueem, WHO . I've been out of circulation since I moved to USA, so I don't know who's still greeting me, but to those who do : GREETINGS!!! START WRITING GREAT SOFTWARE, INSTEAD OF SPREADING OTHERS' !!!!! Julian 'MAGICIAN 42' LeFay, Washington DC, USA"


But I couldn't find anything about his involvement on the Amstrad.