Author Topic: [CPCtelera] Collisions with Tiles  (Read 4248 times)

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Offline ervin

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Re: [CPCtelera] Collisions with Tiles
« Reply #25 on: 02:44, 04 November 15 »
FINALLY! Done it. Hopefully. All seems to work now but let's wait and see before I get carried away, however everything seems good.

Excellent! Well done.

Programming is frickin' hard.
Don't lose hope.

When I was writing RUNCPC, there were a few times where I honestly didn't know if I would manage to get some things working.

My (cancelled) entry for the CPCRetroDev 2017 Competition http://www.cpcwiki.eu/forum/programming/my-cpcretrodev-2017-entry/
FAST line drawing in CPCtelera http://www.cpcwiki.eu/forum/programming/drawing-lines-with-cpctelera-sdcc/
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Offline FloppySoftware

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Re: [CPCtelera] Collisions with Tiles
« Reply #26 on: 09:39, 04 November 15 »
A good programmer is not only who writes code.

A good programmer is a person who shares his code and experience with other people, and says "thanks" when other programmers do that with him.

Bat that is not in the books.
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Offline EgoTrip

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Re: [CPCtelera] Collisions with Tiles
« Reply #27 on: 10:31, 04 November 15 »
Nobody said I was a good programmer. But thanks for the help.
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Offline TotO

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Re: [CPCtelera] Collisions with Tiles
« Reply #28 on: 10:59, 04 November 15 »
A good programmer is a person who shares his code and experience with other people, and says "thanks" when other programmers do that with him.
That is not a good programmer, but a generous programmer. Sharing is grateful but not mandatory.  8)
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

Offline arnoldemu

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Re: [CPCtelera] Collisions with Tiles
« Reply #29 on: 11:36, 04 November 15 »
I was working on a an example, but because I was busy at work I didn't finish it in time to post it.
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Offline EgoTrip

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Re: [CPCtelera] Collisions with Tiles
« Reply #30 on: 13:46, 04 November 15 »
I was working on a an example, but because I was busy at work I didn't finish it in time to post it.

Thanks for that, maybe you should still post it in case someone else runs into a similar issue.
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Offline EgoTrip

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Re: [CPCtelera] Collisions with Tiles
« Reply #31 on: 14:05, 04 November 15 »
Here's what I have done so far running. This is very early days and there will need to be optimisation and tweaks but things are starting to take shape.

[youtube]wVoRec1m6Ak[/youtube]
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Offline ervin

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Re: [CPCtelera] Collisions with Tiles
« Reply #32 on: 14:18, 04 November 15 »
Looking great!
Keep it up!

My (cancelled) entry for the CPCRetroDev 2017 Competition http://www.cpcwiki.eu/forum/programming/my-cpcretrodev-2017-entry/
FAST line drawing in CPCtelera http://www.cpcwiki.eu/forum/programming/drawing-lines-with-cpctelera-sdcc/
RUNCPC My entry for the CPCRetroDev 2015 Competition http://www.cpc-power.com/index.php?page=detail&num=12494

Offline remax

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Re: [CPCtelera] Collisions with Tiles
« Reply #33 on: 14:38, 04 November 15 »
Wow... it has a NES feeling to it!

Offline TotO

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Re: [CPCtelera] Collisions with Tiles
« Reply #34 on: 14:44, 04 November 15 »
Here's what I have done so far running. This is very early days and there will need to be optimisation and tweaks but things are starting to take shape.
Nice done!
For the final gameplay, I imagine the hallway to be a safe place.  ;)
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Offline EgoTrip

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Re: [CPCtelera] Collisions with Tiles
« Reply #35 on: 15:19, 04 November 15 »
Wow... it has a NES feeling to it!

Well, those tiles were heavily inspired by GBA Zelda tiles, and Nintendo do make the best games.

@TotO There won't be any enemies in that room in the final game, thats the dungeon entrance.

No doubt I'll be posting for more help soon (I've foreseen some issues already that I will ask for help when I get to them) and I'll keep you updated with progress.
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