8BP

Started by jjaranda13, 12:07, 27 September 16

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jjaranda13

Quote from: funkheld on 20:35, 13 January 21
you can enlarge this ciclo.c as you like, eg up to 10k compiled code?


greeting


of course. You can create a full "C" program that takes 22KB compiled, or a mix BASIC + C program , sharing the 22KB between C and BASIC, for example 12KB "C" and 10 KB BASIC

XeNoMoRPH

your amstrad news source in spanish language : https://auamstrad.es

funkheld


the sprite are not transparent, but rather square blocks are visible.   8)


greeting

SpDizzy

#128
Quote from: funkheld on 16:38, 15 February 21the sprite are not transparent, but rather square blocks are visible.

Really informative.

That's a well known sprites rendering thecnique very usefull when dealing with updating various sprites on screen.
That way you save a bunch of cycles, and your ass beign caught by the beam.

Did you ever played original 'Commando' or 'Gauntlet'?
They used this approach, despite being programmed on assembly.
Regarding 8BP the result is just impressive

funkheld


what will be new in the future at 8bp?


greeting

SkulleateR

Quote from: eto on 14:04, 10 January 21
Is there a current version of the documentation in English?

I would also love to see that ....

XeNoMoRPH

your amstrad news source in spanish language : https://auamstrad.es

XeNoMoRPH

your amstrad news source in spanish language : https://auamstrad.es

eto

Really amazing that this is possible in Basic :-)

jjaranda13

Quote from: funkheld on 23:42, 15 February 21
what will be new in the future at 8bp?


greeting


I will continue evolving the library, trying to build different game styles. I am thinking on my next game. Every game motivates me to improve the library

XeNoMoRPH

your amstrad news source in spanish language : https://auamstrad.es

XeNoMoRPH

your amstrad news source in spanish language : https://auamstrad.es

XeNoMoRPH

your amstrad news source in spanish language : https://auamstrad.es

m0rtadelo

@jjaranda13 I have just scanned through the manual (in Spanish) and it is simply impressive in extension, detail and thoroughness.

It should be used as base manual to teach programming.

Wonderful job. It would have a far deeper impact on the CPC community if a complete English version were available. You may not be having the credit you deserve for such a great contribution.
I would be happy to help with translation.

IndyUK

Quote from: m0rtadelo on 14:40, 19 November 21I would be happy to help with translation.

That would really be a welcomed addition. Unfortunately, not being able to read Spanish has prevented me from using 8BP. Looking forward to the English version of the manual.

Thanks

eto

Or put it on a website, so we can use Google Translate... While not perfect, it's usually close enough to properly understand it.

sigh

I was just wondering, how a Green Beret remake would be, using this engine...

sigh

Quote from: jjaranda13 on 20:15, 05 May 17
hi guys


new game "fresh fruits & vegetables"  :P [size=78%]based on 8BP library, programmed in 100% locomotive BASIC[/size]
It is a platform style game with horizontal scroll



https://www.youtube.com/watch?v=rhqLdkYjXxU
For instance - this looks good and it is not even optimized! Imagine Green Beret.

m0rtadelo

Quote from: eto on 15:25, 19 November 21
Or put it on a website, so we can use Google Translate... While not perfect, it's usually close enough to properly understand it.


I would use deepl.com It is far better and provides a better translation given the context of the sentence most of the times.

XeNoMoRPH

your amstrad news source in spanish language : https://auamstrad.es

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