The pseudo-3D is not compiled. All my games and demos run using interpreted Locomotive BASIC. They are BASIC programs using 8BP RSX library, but fully pure interpreted BASIC

It's not compiled and it already moves that smoothly and fast! Very nice indeed.
Is there any chance creating a compiled version as it would be interesting to see the results?
I think an F-Zero type game would be possible as that particular game focuses on the speed of the road and doesn't have scaling objects (trees,buildings etc).