8BP

Started by jjaranda13, 12:07, 27 September 16

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jjaranda13

#50
hi guys

8BP V33 is just now available at https://github.com/jjaranda13/8BP
this new version includes:
- sprite flipping ( allows save RAM )
- overwrite with 1 or 2 bits for backgrounds ( 2 or 4 colour backgrounds)
- pseudo 3d improved with capacity for segments with overwrite
- improved ink rotation command (RINK) with any number of inks to rotate
- 1.400 bytes for music, 8.4KB for graphics, 24.5 KB for Basic
- improved manual

https://www.youtube.com/watch?v=SjnOJOM8qmM


enjoy it!



sigh

That's extremely impressive in regards to the pseudo 3D. Is the pseudo 3D compiled?

jjaranda13

Quote from: sigh on 15:44, 27 June 18
That's extremely impressive in regards to the pseudo 3D. Is the pseudo 3D compiled?


The pseudo-3D is not compiled. All my games and demos run using interpreted Locomotive BASIC. They are BASIC programs using 8BP RSX library, but fully pure interpreted BASIC




sigh

Quote from: jjaranda13 on 18:01, 27 June 18

The pseudo-3D is not compiled. All my games and demos run using interpreted Locomotive BASIC. They are BASIC programs using 8BP RSX library, but fully pure interpreted BASIC
:o It's not compiled and it already moves that smoothly and fast! Very nice indeed.
Is there any chance creating a compiled version as it would be interesting to see the results?
I think an F-Zero type game would be possible as that particular game focuses on the speed of the road and doesn't have scaling objects (trees,buildings etc).

VincentGR

Fantastic indeed!


Why go with fzero when you can make a 3d river raid  :P

jjaranda13

8BP V35 is available and also the new videogame "Space Phantom"



https://www.youtube.com/watch?v=8adNXl3K7qw

XeNoMoRPH

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XeNoMoRPH

your amstrad news source in spanish language : https://auamstrad.es

XeNoMoRPH

your amstrad news source in spanish language : https://auamstrad.es

XeNoMoRPH

your amstrad news source in spanish language : https://auamstrad.es

XeNoMoRPH

your amstrad news source in spanish language : https://auamstrad.es

tjohnson

That looks quite impressive

Robert_Lee


Thanks for all the work you are doing, José Javier!

All progress in the library is appreciated :)

XeNoMoRPH

#63
Quotenew v37 version of the 8BP library available. Faster and with the improved COLAY command. In addition, the manual has been completely revised and the chapter on mass logic improved.
your amstrad news source in spanish language : https://auamstrad.es

XeNoMoRPH

your amstrad news source in spanish language : https://auamstrad.es

ervin

VERY VERY impressive!!!

XeNoMoRPH

Quote11/12/2019 UPDATE V38 (backward compatible)

I have updated the repository the following changes

    library: 8bitsdepoder_v38_001.asm is now included with the following improvements:
        command | COLSPALL more powerful. no collision limitations with sprites located in negative coordinates
        command | MUSIC: now accepts a new parameter that allows you to choose between playing the music in a loop or once.
        command | MUSICOFF: no longer exists, has been replaced by an invocation to MUSIC without parameters

    manual: I have updated the manual reflecting the changes in the library and I have included a chapter of first paos at the beginning

    Demos: all demos are collected in a menu and are made with v38

    games: the game "happy monty" is included
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jjaranda13

This is the demo menu at 8BP v38. All demos are adapted to run in v38


billamu

#68
English Translation:

8BP v38

Choose a demo

1. Simple game with music
2. Simple game with jump and shoot
3. Test sprite collision
4. Test layout with overwrite
5. Test animation inks
6. Test overwrite in Mode 1
7. Test sorting sprites
8. Test mini alphabet
9. Test sprite routing
10. Multi-directional scroll test
11. Pseudo 3D test
12. Test stars

XeNoMoRPH

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jjaranda13

hi guys


thanks everybody for the warm interest in 8BP


I promise to translate the manual to english very soon. It is important to do it. Thanks for your patience


XeNoMoRPH

#71
" ...
From AUA we present the FIRST COVER CREATION CONTEST, for which on this occasion we selected the Eridu game: the Space Port of José Javier García Aranda, 8 Power Bits ... "

info here: https://auamstrad.es/retroescena/certamen-portadas-eridu/
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jjaranda13

#72

This is a nice initiative and apart of the chance of participate in the creation of the physical edition, there are good prices:




1 st : Dandanator CPC +  Eridu game
2 nd Eridu game
3 rd: Eridu game


more info at AUA web page https://auamstrad.es/retroescena/certamen-portadas-eridu/
and 8bp http://8bitsdepoder.blogspot.com/2019/11/concurso-de-creacion-de-portada-del.html

XeNoMoRPH

your amstrad news source in spanish language : https://auamstrad.es

XeNoMoRPH

#74
new version: V39
Quote
library:8bitsdepoder_v39_001.asm is now included with the following improvements:         
command | COLSPALL, id: now scan from collider id + 1       
command | MUSIC: now accepts a new parameter that allows the sound channel C to be released while the music is playing for use in sound effects with BASIC SOUND
command PRINTSPALL : now first print and then animate, so that the first frame of an explosion will be printed. So far when an animation sequence was assigned, the first frame was not printed because it first animated and then printed         
Now the PRINTSP and PRINTSPALL commands can use images located in any memory area, even outside the space allocated by the 8BP library for sprites.         
Fixed a minibug detected in a specific case of overwriting manual:
I have updated the manual reflecting the changes in the library
Demos: all demos are collected in a menu and made with v39. now there is a new demo to try music and FX at the same time
https://github.com/jjaranda13/8BP

https://youtu.be/SBvkoLRrwo0
https://twitter.com/8bitsdepoder/status/1230914994050674688
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