Started by jjaranda13, 12:07, 27 September 16
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Quote from: sigh on 15:44, 27 June 18That's extremely impressive in regards to the pseudo 3D. Is the pseudo 3D compiled?
Quote from: jjaranda13 on 18:01, 27 June 18The pseudo-3D is not compiled. All my games and demos run using interpreted Locomotive BASIC. They are BASIC programs using 8BP RSX library, but fully pure interpreted BASIC
Quotenew v37 version of the 8BP library available. Faster and with the improved COLAY command. In addition, the manual has been completely revised and the chapter on mass logic improved.
Quote11/12/2019 UPDATE V38 (backward compatible)I have updated the repository the following changes library: 8bitsdepoder_v38_001.asm is now included with the following improvements: command | COLSPALL more powerful. no collision limitations with sprites located in negative coordinates command | MUSIC: now accepts a new parameter that allows you to choose between playing the music in a loop or once. command | MUSICOFF: no longer exists, has been replaced by an invocation to MUSIC without parameters manual: I have updated the manual reflecting the changes in the library and I have included a chapter of first paos at the beginning Demos: all demos are collected in a menu and are made with v38 games: the game "happy monty" is included
Quotelibrary:8bitsdepoder_v39_001.asm is now included with the following improvements: command | COLSPALL, id: now scan from collider id + 1 command | MUSIC: now accepts a new parameter that allows the sound channel C to be released while the music is playing for use in sound effects with BASIC SOUND command PRINTSPALL : now first print and then animate, so that the first frame of an explosion will be printed. So far when an animation sequence was assigned, the first frame was not printed because it first animated and then printed Now the PRINTSP and PRINTSPALL commands can use images located in any memory area, even outside the space allocated by the 8BP library for sprites. Fixed a minibug detected in a specific case of overwriting manual: I have updated the manual reflecting the changes in the library Demos: all demos are collected in a menu and made with v39. now there is a new demo to try music and FX at the same time
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