View full version: Programming
  1. CPCRetrodev 2021 : Fitzroy Dives Deep
  2. Repository for CPC sources.
  3. Scrolling and screen tearing
  4. Syncronising with the Arkos AKG player
  5. Hyperdrive (development)
  6. Transparency in BASIC
  7. Pros & Cons of a universal Z80 loader, the BSOS (Bootstrap or Bullshit?)
  8. My Lockdown Project: A Bejeweled/CandyCrush Clone
  9. Amstrad Plus Sprites vs Amiga Sprites
  10. Looking for a hint on patching Phantis binary to redfine menu keys.
  11. FutureOS corner
  12. Locomotive BASIC - Soiree De Claquettes Avec Les Freres Flox
  13. Unassembled CPC6128 Firmware Now Available
  14. BASIC array memory
  15. 8BP
  16. JSASM - JS virtual assembler
  17. CRTC Screen sizing
  18. Help for making CDT for dsk with Basic, Arkos and loading screen
  19. BASM: Best ASseMbler in my desk room.
  20. Caruh the Tasker
  21. Winape Breakpoint Chunk format ?
  22. Speed Poke ?
  23. Fast decrement of 16-bit value via index register?
  24. MPAGD - Who wants to join?
  25. Locomotive BASIC - Variable Height by John Keneally
  26. Locomotive BASIC - Vektorschrift by Joachim Glaubrecht
  27. Rasm Z80 assembler v1.6 [update 2021.10.29]
  28. New CRPG (development)
  29. Locomotive BASIC - Up-Scroll/Side-Scroll/Windmill by Simon Proctor
  30. How to Transfer ROMS to rom board from cpr file, for ALCON, future os,spacem etc
  31. A case for coding style convention.
  32. Searching for people in coding programmers for cpc
  33. Locomotive BASIC - Display programs
  34. SamaruX: Unix-like shell for CP/M.
  35. Searching for people in coding programmers for cpc For new games in classic form
  36. From MaXaM to OrGamS. A journey towards sanity.
  37. Bank switching and cartridges
  38. Two HiSoft Pascal' syntax questions
  39. Games Rendering Question: such as Alcon
  40. G9k card demo running on real hardware on Symbos
  41. Locomotive BASIC - USQ2
  42. Disable tape prompt when loading multiple files
  43. Locomotive BASIC - VAGUES 1 - 6 by Daniel Audiffren
  44. Locomotive BASIC - Triangle De Pascal by Albert Roux
  45. PNG to CPC for Open Street Maps mapping... Games using Maps Anyone?
  46. Heatshrink, maybe useful compression algo for CPC ?
  47. coding conventions and portability and something new...
  48. Locomotive BASIC - Timeover by The Top
  49. MODE / Inks resetting?
  50. Can you code a Z80 program with zero absolute addresses?
Powered by SMFPacks Reactions Mod
Powered by SMFPacks Alerts Pro Mod
Powered by SMFPacks Mentions Pro Mod