View full version: Programming
  1. Hyperdrive (development)
  2. Amstrad Plus Sprites vs Amiga Sprites
  3. Syncronising with the Arkos AKG player
  4. My Lockdown Project: A Bejeweled/CandyCrush Clone
  5. CPCRetrodev 2021 : Fitzroy Dives Deep
  6. Pros & Cons of a universal Z80 loader, the BSOS (Bootstrap or Bullshit?)
  7. Looking for a hint on patching Phantis binary to redfine menu keys.
  8. FutureOS corner
  9. Locomotive BASIC - Soiree De Claquettes Avec Les Freres Flox
  10. Unassembled CPC6128 Firmware Now Available
  11. BASIC array memory
  12. 8BP
  13. JSASM - JS virtual assembler
  14. CRTC Screen sizing
  15. Help for making CDT for dsk with Basic, Arkos and loading screen
  16. BASM: Best ASseMbler in my desk room.
  17. Caruh the Tasker
  18. Repository for CPC sources.
  19. Winape Breakpoint Chunk format ?
  20. Speed Poke ?
  21. Fast decrement of 16-bit value via index register?
  22. MPAGD - Who wants to join?
  23. Locomotive BASIC - Variable Height by John Keneally
  24. Locomotive BASIC - Vektorschrift by Joachim Glaubrecht
  25. Rasm Z80 assembler v1.6 [update 2021.10.29]
  26. New CRPG (development)
  27. Locomotive BASIC - Up-Scroll/Side-Scroll/Windmill by Simon Proctor
  28. How to Transfer ROMS to rom board from cpr file, for ALCON, future os,spacem etc
  29. A case for coding style convention.
  30. Searching for people in coding programmers for cpc
  31. Locomotive BASIC - Display programs
  32. SamaruX: Unix-like shell for CP/M.
  33. Searching for people in coding programmers for cpc For new games in classic form
  34. From MaXaM to OrGamS. A journey towards sanity.
  35. Bank switching and cartridges
  36. Two HiSoft Pascal' syntax questions
  37. Games Rendering Question: such as Alcon
  38. G9k card demo running on real hardware on Symbos
  39. Locomotive BASIC - USQ2
  40. Disable tape prompt when loading multiple files
  41. Locomotive BASIC - VAGUES 1 - 6 by Daniel Audiffren
  42. Locomotive BASIC - Triangle De Pascal by Albert Roux
  43. PNG to CPC for Open Street Maps mapping... Games using Maps Anyone?
  44. Heatshrink, maybe useful compression algo for CPC ?
  45. coding conventions and portability and something new...
  46. Locomotive BASIC - Timeover by The Top
  47. MODE / Inks resetting?
  48. Can you code a Z80 program with zero absolute addresses?
  49. Dynamic Goto
  50. Orgams: Best assembler in my living room.
Powered by SMFPacks Reactions Mod
Powered by SMFPacks Alerts Pro Mod
Powered by SMFPacks Mentions Pro Mod