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General Category => Programming => Topic started by: arnolde on 10:44, 05 June 21

Title: A variable width antialiased font for mode 1, RSX set
Post by: arnolde on 10:44, 05 June 21

This might be useful for some of the BASIC programmers here...
I developed the fontset and the displaying routines for a game project that might never be finished. I think with an average of 190 nops per character it's quite quick...

Everything is explained in "demo.bas", if you have any questions or comments, shoot away!
Title: Re: A variable width antialiased font for mode 1, RSX set
Post by: Z|G on 13:58, 05 June 21
thanks for sharing this...
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