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The Heart of Salamanderland (development)

Started by reidrac, 23:18, 23 November 23

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XeNoMoRPH

your amstrad news source in spanish language : https://auamstrad.es

reidrac

Thanks for the video, but that capture isn't amazing TBH.

The game doesn't play like that thankfully :D
Released The Return of Traxtor, Golden Tail, Magica, The Dawn of Kernel, Kitsune`s Curse, Brick Rick, Hyperdrive and The Heart of Salamanderland for the CPC.

If you like my games and want to show some appreciation, you can always buy me a coffee.

XeNoMoRPH

Quote from: reidrac on 17:36, 17 May 24Thanks for the video, but that capture isn't amazing TBH.

The game doesn't play like that thankfully :D
I also have the possibility of capturing the game from a real machine, although for ease of use I use emulator.

your amstrad news source in spanish language : https://auamstrad.es

iXien

Very nice game @reidrac  8)

Sadly, here is the result on my real GX4000.

I think there is a little display problem  :'(
http://homebrew.amstradtoday.com, the only website dedicated to CPC homebrew games.

reidrac

#54
Quote from: iXien on 20:16, 17 May 24Very nice game @reidrac  8)

Sadly, here is the result on my real GX4000.

I think there is a little display problem  :'(

Thanks for the report! That matches what the person with the 6128+ reported.

I'll take a look at the screen split to see where I may have the bug. Can I count with your for testing? I can't reproduce the issue with my hardware.

Sent you a PM with a link!
Released The Return of Traxtor, Golden Tail, Magica, The Dawn of Kernel, Kitsune`s Curse, Brick Rick, Hyperdrive and The Heart of Salamanderland for the CPC.

If you like my games and want to show some appreciation, you can always buy me a coffee.

reidrac

#55
Yes, there's something wrong in my split and, so far, seems to show in the GX4000 and the 6128+ (I suspect the 464+ will do as well).

I'll fix it ASAP; meanwhile, emulators work. And at least my 464 as well :D

Edit: I'm told the MiSTer can reproduce the issue!
Released The Return of Traxtor, Golden Tail, Magica, The Dawn of Kernel, Kitsune`s Curse, Brick Rick, Hyperdrive and The Heart of Salamanderland for the CPC.

If you like my games and want to show some appreciation, you can always buy me a coffee.

reidrac

#56
I'm waiting for @iXien's confirmation on the GX4000 (the guy with the 6128 already said the fix worked for him), but I'm almost 100% confident the bug is fixed.

I have updated the game to 1.0.1 on the website, and is likely to be important only for people playing on the real hardware *if they had issues*.

In any case, update your copy to the 1.0.1 because it is better :picard:

Ironically, the fixed code uses over 100 bytes less than the bad code.
Released The Return of Traxtor, Golden Tail, Magica, The Dawn of Kernel, Kitsune`s Curse, Brick Rick, Hyperdrive and The Heart of Salamanderland for the CPC.

If you like my games and want to show some appreciation, you can always buy me a coffee.

iXien

Quote from: reidrac on 08:45, 18 May 24I'm waiting for @iXien's confirmation on the GX4000 (the guy with the 6128 already said the fix worked for him), but I'm almost 100% confident the bug is fixed.

I have updated the game to 1.0.1 on the website, and is likely to be important only for people playing on the real hardware *if they had issues*.

In any case, update your copy to the 1.0.1 because it is better :picard:

Ironically, the fixed code uses over 100 bytes less than the bad code.
All is ok now to enjoy this so cute game on our beloved GX4000. Well done @reidrac;)
http://homebrew.amstradtoday.com, the only website dedicated to CPC homebrew games.

reidrac

Released The Return of Traxtor, Golden Tail, Magica, The Dawn of Kernel, Kitsune`s Curse, Brick Rick, Hyperdrive and The Heart of Salamanderland for the CPC.

If you like my games and want to show some appreciation, you can always buy me a coffee.

reidrac

I have released version 1.0.2 with a small bug fix :picard:

You can get it from the website: https://www.usebox.net/jjm/heart-of-salamanderland/

(the readme.pdf has history of what was fixed when)
Released The Return of Traxtor, Golden Tail, Magica, The Dawn of Kernel, Kitsune`s Curse, Brick Rick, Hyperdrive and The Heart of Salamanderland for the CPC.

If you like my games and want to show some appreciation, you can always buy me a coffee.

abalore

Quote from: reidrac on Today at 12:14I have released version 1.0.2 with a small bug fix :picard:

You can get it from the website: https://www.usebox.net/jjm/heart-of-salamanderland/

(the readme.pdf has history of what was fixed when)
Hello,

I tried the game and it looks very nice. I detected a bug (or maybe is intended), when you fall in a hole you can still jump, so you can jump being on top of thin air.

Other comment which is just personal taste, the fade-out/fade-in when changing screen is a nice effect, but I would prefer 100% that the change happens faster without the effect, in order to make the game more fluid. Maybe there is an intermediate point making the fade much faster, but personally I prefer no fade at all.

Regards

reidrac

#61
Quote from: abalore on Today at 12:32Hello,

I tried the game and it looks very nice. I detected a bug (or maybe is intended), when you fall in a hole you can still jump, so you can jump being on top of thin air.

Other comment which is just personal taste, the fade-out/fade-in when changing screen is a nice effect, but I would prefer 100% that the change happens faster without the effect, in order to make the game more fluid. Maybe there is an intermediate point making the fade much faster, but personally I prefer no fade at all.

Regards

The jump is on purpose! I like the gravity to be "heavy", but then the jumps can be a bit too hard, so I added "coyote time" so you can jump very late.

RE: the fade in/out was added to make it look nicer. Because the 64K limitation I have to use one of the back buffers as working memory when uncompressing the map data, etc; which means I need to compose the scene in the active (and visible) buffer. I had to switch off the screen; but then I couldn't do it fast enough and there was like a "blink" that was very annoying so I decided to embrace the limitation and add the fade in/out.

It also makes the camera change when using a lever that activates stuff on a different screen much nicer (IMHO).

I usually don't like those effects, but considering that I couldn't do it in any other way, it has grown on me over time. I tried to avoid screen designs that could require frequent screen changes (e.g. jumping in and out), to make it as acceptable as possible.
Released The Return of Traxtor, Golden Tail, Magica, The Dawn of Kernel, Kitsune`s Curse, Brick Rick, Hyperdrive and The Heart of Salamanderland for the CPC.

If you like my games and want to show some appreciation, you can always buy me a coffee.

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