Started by zhulien, 06:41, 30 October 21
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Quote from: Cwiiis on 11:58, 30 October 21[size=78%] I think the trick with multiplexing on the Amstrad Plus is to think of a scheme that works for your specific use-case and work around its limitations. It's not as flexible as a machine that lets you do hardware flipping or changing sprite pointers, but it's still very useful.[/size]
Quote from: andycadley on 22:50, 30 October 21I also have an idea for a space invaders clone but I haven't actually tried it out yet (and it may sit on the pile of half baked ideas for some time as I rarely get time for coding these days)
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