Started by crabfists, 20:38, 24 March 23
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Quote from: crabfists on 20:38, 24 March 23Would there be any interest from users here?
Quote from: roudoudou on 23:31, 24 March 23you may use Winape Session replay to make an almost full walkpath in the game, then you are pretty sure the emulator will execute all he has to doby tagging memory address of executed opcodes, you will have all code zone (data is everything else)
Quote from: andycadley on 21:36, 24 March 23Yeah, been thinking something like this could be cool for the CPC but rarely have the time. The things that SkoolKit can do for reverse engineering Speccy games is pretty interesting too.
Quote from: SyX on 21:38, 24 March 23Quote from: crabfists on 20:38, 24 March 23Would there be any interest from users here?Yes! I have been following the thread in spectrum computing and I like what I saw.Until now I was using a mix of emulators, disassemblers, a patched skoolkit and a few of my own tools. Then I am always,open to a much more integrated solution.In case that you have any doubt about the CPC hardware, only ask.
Quote from: robcfg on 12:21, 25 March 23Definitely!I like that it can be compiled on Windows, Mac and Linux, thank you very much!ImGui does bring some serious benefits to the table even at the expense of making all the apps done using it look the same.I'm trying to compile the C64 analyser on my Mac, but I'm encountering some problems. The ZX Spectrum one went without a hitch!So yes, I think it would be wonderful to have a CPC one! (On a side note, it would be awesome to have Atari 8-Bit and Dragon computers too, but that is just a wish )Keep up the good work!
Quote from: crabfists on 17:01, 25 March 23Quote from: roudoudou on 23:31, 24 March 23you may use Winape Session replay to make an almost full walkpath in the game, then you are pretty sure the emulator will execute all he has to doby tagging memory address of executed opcodes, you will have all code zone (data is everything else)Interesting idea. The CPC Analyser tool does mark memory addresses as code when it executes them, but you would need to play the whole game in the tool to find all of the code. We could import Winape session replay files I to the tool but that would probably only really be worth doing if there existed publically available previously created replay files of full walkthroughs of games?
Quote from: crabfists on 17:07, 25 March 23Agree, other platforms would be awesome. I'd love to see PC Engine or NES personally. Currently it's using the platforms supported by the CHIPS emulator framework. None of the platforms mentioned above are supported unfortunately, so they would be quite a bit more work.
Quote from: crabfists on 17:07, 25 March 23Send me a PM regarding the c64 version not building, or put a bug on the GitHub page.
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