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Barbarian 2 for CPC+ mockup

Started by Arnaud, 21:45, 29 December 20

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Arnaud

Hi,
here a Barbarian 2 mockup for CPC+, i just wanted to code something fun with Asic and CPCTelera.

[attach=1,msg196057]  [attach=2,msg196057]

Screenshots from Amiga and CPC+ in order to see the difference.

Of course i'll will try to improve it, for now are used 23 colors cpc+ and 33 amiga.

Here the demo to download.

Targhan

Hey, this looks promising!
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Arnaud

Quote from: Targhan on 00:05, 30 December 20
Hey, this looks promising!
It will not be a game, it was just to see what could be done if Barbarian 2 was specifically coded for CPC plus.

VincentGR


Arnaud

#4
Quote from: VincentGR on 14:49, 30 December 20
Is this 320x200?
Yes, mode 1.

Edit : Updated with more accurate colors.

andycadley

I'm surprised there are enough hardware sprites for both characters in high res, but it looks pretty cool nonetheless.

tjohnson

Nice job, just need to release the source code and find someone up to take the challenge of making it into the actual game!

Arnaud

Quote from: tjohnson on 17:36, 30 December 20Nice job, just need to release the source code and find someone up to take the challenge of making it into the actual game!
Of course the source code will be released.

GUNHED

Nice piece of work. :) :) :)  Time to fix the game itself  ;) :)
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Arnaud

Quote from: andycadley on 17:13, 30 December 20
I'm surprised there are enough hardware sprites for both characters in high res, but it looks pretty cool nonetheless.
Barbarian takes 10 HS and the monster takes 4 HS (it's the smallest monster).

It will be very difficult to display the big monsters correctly.

andycadley

Using lower res sprites for the characters, but with more than just three colours, would probably be a good compromise without ruining the overall look.

VincentGR

Can you use the red color from the lava stream to the smoking mountain?

Arnaud

#12
Quote from: VincentGR on 22:07, 30 December 20
Can you use the red color from the lava stream to the smoking mountain?
No unfortunately, already 4 colors are used.

tjohnson

Are you changing the palette as each screen renders?

TotO

#14
Nice usage of the MODE 1 and palette swap for the background.
May be the sprites can be reused for the faces and the sword/shield picture.
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

Arnaud

Quote from: tjohnson on 15:24, 31 December 20
Are you changing the palette as each screen renders?
The palette for the background is changing 7 times, at lines 10, 36, 54, 82, 126, 157 and 200.

Arnaud

Quote from: TotO on 15:39, 31 December 20
Nice usage of the MODE 1 and palette swap for the background.
May be the sprites can be reused for the faces and the sword/shield picture.
If think i can do something for sword/shield picture with the 2 last SH and one color free.

TotO

You can probably add some yellow reflects into your green live gauges too. ;)
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

Arnaud

Little update with directionnal sword and animated head on pike.

Gryzor

Barbarian II gets little love, but I found it strangely atmospheric... looking forward :)

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