I have updated the program and included smhello and smcheck.
Run smhello stop it "but not do a reset" then run smcheck ,now it's
possible to see the width, heigt and where in memory the sprite is stored.
If using WinApe go to Debug/Find Graphics to see the sprite.
A good way to learn Amstrad basic is to look at others peoples work.
Back in the good old days I was reading "Computing With the Amstrad"
They had a lot of artikles about basic programming.
I type a lot of type-ins, mostly game because i could see what happening
if i made some change to the program.
Also learned a lot by correcting my own miswriting.
In Computing With the Amstrad No.4 1985 there is a program "Get moving with the sprites"
Here is the File's. Very good webpage
http://www.cpc-power.com/index.php?page=detail&onglet=dumps&num=9514And the Magazin's here. Very good webpage too.
https://acpc.me/#ACME/REVUES/[ENG]ENGLISH(UK)/[ENG][AMSTRAD]COMPUTING_WITH_THE_AMSTRAD
Please can you upload the main file spritemaker 2.3 Here?