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avatar_Arnaud

Bis - How to deal with program being too large ?

Started by Arnaud, 18:49, 21 October 15

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arnoldemu

RAM limitation, cpu limitation and gpu limitation happens now on modern consoles such as the xbox one and ps4.
It has never been any different.

It is true that with each generation people have thought larger and more complex and more beautiful games, but the same problems exist.

How to fit it into ram, how to make it run at 30fps and how to make it render fast enough.

It's not a thing of the past, it happens all the time.
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mr_lou

Happened to my brother a while back. Him and a mate had been working on a game for the Xbox for years, only to find out it just didn't run fast enough on it. And then they lost interest.

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FloppySoftware

#27
Quote from: ||C|-|E|| on 01:48, 24 October 15
Jokes aside, RAM limitation has always been a big problem in most 8 bit microcomputers. Luckily, nowadays is at least possible to crosscompile and crossdevelop and that helps a lot :)

I agree. But I think we lose the point sometimes, and we want things that our machine is not able to do in its normal configuration.

Of course, we can add memory banking, disk space, ram compression, overlays, add-ons, etc. and... we've lost the point again.

I can develop an ERP for my PCW to do my accountigs and invoicing but...
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MacDeath

#29


Edit :

QuoteNobody needs more than 640kb?
Dixit same Gates....

AMSDOS

May I be incorrect in saying that adding RAM complicates things?


I keep thinking of the poor blighter with an 1Kb ZX81, though perhaps they could shine some light on the tight memory requirements. With books like Usbornes "Computer Spacegames" though, they show what programs work with 1kb and what needs extra memory, I guess if the other programs were to work, they would have to be simplified.
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