News:

Printed Amstrad Addict magazine announced, check it out here!

Main Menu
avatar_Cwiiis

Border colour on the Plus

Started by Cwiiis, 11:24, 23 September 22

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Cwiiis

To save memory in the game I'm writing, I recently downgraded from a 384x272 screen to 384x256 (giving me 512 bytes at the end of each row column - very handy for sprite storage). I was hoping that I could disguise that there's some small vertical letter-boxing by setting the border colour, but whenever I do, it doesn't end up as what I'd expect...

I'm just asking to confirm, do Plus 12-bit colours not apply to the border colour?

Cwiiis

Answering my own question: They work fine... I have a bug elsewhere :picard:

TotO

384x256 is the best resolution for an overscan game.
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

Cwiiis

Quote from: TotO on 12:08, 23 September 22384x256 is the best resolution for an overscan game.

I'd have liked to maintain the full res for the novelty, and I easily could if I was targeting cart dev and/or not wanting to work in 64k, but it's a reasonable compromise :) Still pretty much the whole screen and I've picked colours that hide the fact that it isn't for the most part (on a CM14 at least) - I think in future, I'd knock off a character from each side too, give myself some useful debug capability... Though I think my next game may stick to a 16k screen, this has made things tighter than I'd like!

Powered by SMFPacks Menu Editor Mod