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General Category => Programming => Topic started by: Cwiiis on 11:24, 23 September 22

Title: Border colour on the Plus
Post by: Cwiiis on 11:24, 23 September 22
To save memory in the game I'm writing, I recently downgraded from a 384x272 screen to 384x256 (giving me 512 bytes at the end of each row column - very handy for sprite storage). I was hoping that I could disguise that there's some small vertical letter-boxing by setting the border colour, but whenever I do, it doesn't end up as what I'd expect...

I'm just asking to confirm, do Plus 12-bit colours not apply to the border colour?
Title: Re: Border colour on the Plus
Post by: Cwiiis on 11:34, 23 September 22
Answering my own question: They work fine... I have a bug elsewhere :picard:
Title: Re: Border colour on the Plus
Post by: TotO on 12:08, 23 September 22
384x256 is the best resolution for an overscan game.
Title: Re: Border colour on the Plus
Post by: Cwiiis on 14:25, 23 September 22
Quote from: TotO on 12:08, 23 September 22384x256 is the best resolution for an overscan game.

I'd have liked to maintain the full res for the novelty, and I easily could if I was targeting cart dev and/or not wanting to work in 64k, but it's a reasonable compromise :) Still pretty much the whole screen and I've picked colours that hide the fact that it isn't for the most part (on a CM14 at least) - I think in future, I'd knock off a character from each side too, give myself some useful debug capability... Though I think my next game may stick to a 16k screen, this has made things tighter than I'd like!
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