Started by ervin, 17:17, 15 November 14
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Quote from: ervin on 01:53, 16 November 14@CraigsBar - I'm not sure but my program may not work on a 464. Which CPC model do you have Arnold set to?
Quote from: ervin on 01:53, 16 November 14I haven't used any fancy hardware tricks (except for the 32x32 char screen, and the double-buffering), primarily because I don't know how to.
Quote from: Axelay on 05:26, 16 November 14If you're only using 64K, why wouldn't it work on a 464, unless you're using something specific to firmware 1.1?
Quote from: ervin on 01:53, 16 November 14Thanks everyone for your kind words - I'm glad others are enjoying this crazy idea of mine. [emoji4]@CraigsBar - I'm not sure but my program may not work on a 464. Which CPC model do you have Arnold set to?I haven't used any fancy hardware tricks (except for the 32x32 char screen, and the double-buffering), primarily because I don't know how to. [emoji41]
Quote from: TFM on 02:23, 16 November 14Oh WoW! Great work! You got half the castle wolfenstein engine!Such a Gallery is really funny. And from the technical aspect ... Kudos!Maybe the Sound can be adapted to the walking speed. So when walking quick (5) then the sound could be more quick than when walking with low speed (1).It runs fine with WinApe, not with WinCPC. But that's a problem of the emulator developers.Keep the great work going Ervin!!!
Quote from: Morri on 19:46, 15 November 14Amazing, can't wait to see this develop. I'm guessing this is going to be "tour" of sorts through the history of the CPC (am I right?)Roland working that pole (er, I mean rope ) cracked me up.
Quote from: ervin on 15:18, 16 November 14However, WinCPC crashes hard when I walk into the Roland room.
Quote from: CraigsBar on 01:45, 17 November 14That is EXACTLY where OSX Arnold also crashes.Testing on my 4128plus right now....The same crash on my 4128plus Oh, AND on my CPC 6128 machine Time for Winape methinks.
Quote from: Gryzor on 16:46, 17 November 14This is very, very original and very pleasant... Can't wait to see more! Won't you implement turning instead of only strafing?@erving , any chance for a scan of those photos?
Quote from: ervin on 00:39, 18 November 14Alrighty, I've found the section that is causing WinCPC (and presumably a real CPC) to crash.Dunno why though...Strange that it works fine in WinAPE.
Quote from: AMSDOS on 00:54, 18 November 14It was working fine for me in WinCPC until I went to the next room. I've got WinCPC setup as a 464 though.What was the bug?
Quote from: ervin on 01:16, 18 November 14The bug occurs when the code returns from my room-building routine.I don't know the fix yet - I only know where it happens.I don't understand why it's happening though.
openout"d":memory &2ffload"cpc.bin",&3700call &3880
dild (SAVE_SP_MODE_0+1),spexxld hl,#1c12ld de,#1d12exxld bc,#1c1cpush bcld hl,_1b+2ld de,11ld a,(_spriteWidth)ld b,apop ixMODE_0_RESET_CODE:ld sp,hlpush ixexxpush depush hlexxadd hl,dedjnz MODE_0_RESET_CODESAVE_SP_MODE_0:ld sp,#ffffei
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