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FDC Tools V1.1

Started by Targhan, 15:33, 21 June 20

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Targhan

A new version of FDC Tools has been released, thanks to Christophe Kohler and @Arnaud, which reported me a bug as well as converted the sources to SDCC.

It is also good reminder of what this old (yet probably not well-known enough) tool is about:
Thanks to FDC Tools, you can:

  • Read AMSDOS files from any assembler production, WITHOUT the use of the system. Any regular file can be read, so you will be able to use 100% of the CPC memory even if you need to load files.
  • Read files written sector by sector. Modern tools exist to write such files on a DSK, but you can also use the included DISK Writter program that will load a regular AMSDOS file and write it sectors by sectors on disk.

I hope you will find this tool useful!

http://www.julien-nevo.com/arkos/fdc-tools/
Targhan/Arkos

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Arnaud

It includes a full example for CPCTelera and the code was used for Ninja Carnage by @Kristof.

Kristof

Yeah very handy piece of code to load data without firmware. Ninja Carnage (expect intro) is fully running with cpc telera without firmware. (and the while game is data driven, levels data are inside one binary file, directly loaded from disk to memory. The data are automatically mapped to C pointer and ready to use without any additionnal code. That's really nice).

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