Author Topic: Compiled sprites  (Read 6221 times)

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Offline Andy Coates

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Re: Compiled sprites
« Reply #25 on: 11:37, 07 April 16 »
@Andy Coates:

I think you should go ahead and program the cpc you can confirm your ideas and try things out. You will see what works and doesn't work and perhaps that will lead to a finished game?  :)


You are right :) I'm just working towards a little demo at the moment. I'm actually enjoying looking into this - takes me back to when I was learning to code on an Amstrad all those years ago.

Offline sigh

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Re: Compiled sprites
« Reply #26 on: 15:38, 09 April 16 »
I was just thinking that if you wanted an alternative to having smooth scrolling starfield, you could use palette changes by having a 2 frame animation of a star that is 2 pixels wide and 2 pixels long (mode 0):

1) The first frame has the first top of these pixels in black and the pixel below is white.
2) The second frame has this pixel in reverse.

If you now scroll this using a normal hardware scroll while switching between them, it will give the illusion of smooth pixel movement. This is a method suggested by andycadley when the forum was helping me with ideas to achieve smooth scrolling on a football game. However - it's a horizontal scroll, but you would just make it vertical for your use.

You can see the example:
Football Fever (aka - Games with smooth "1" pixel multi directional scrolling.)
Football Fever (aka - Games with smooth "1" pixel multi directional scrolling.)

Offline ivarf

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Re: Compiled sprites
« Reply #27 on: 15:55, 09 April 16 »
Thanks, though I must say that currently I am working in a game where sprites are drawn approximately 40% faster than everything said here.
But still is not the time to spread all the magic than the CPC can do :)

Regards


This sounds like how Ultimate worked in the eighties :)

Offline invent

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Re: Compiled sprites
« Reply #28 on: 15:29, 16 April 16 »
Nice thread and good luck with your testing can never have too many shoot em ups :)
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Offline TFM

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Re: Compiled sprites
« Reply #29 on: 20:03, 16 April 16 »
Thanks, though I must say that currently I am working in a game where sprites are drawn approximately 40% faster than everything said here.
But still is not the time to spread all the magic than the CPC can do :)

Regards


Beat the number and speed of the sprites in Cyber Chicken and you write history.[nb]Not the ROM version, the 128 KB version on disc of course.[/nb]  ;) :) :)
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Offline Rhino

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Re: Compiled sprites
« Reply #30 on: 22:48, 19 April 16 »

Beat the number and speed of the sprites in Cyber Chicken and you write history.[nb]Not the ROM version, the 128 KB version on disc of course.[/nb]  ;) :) :)

Do not worry. When the game launches, it will be necessary to rewrite the whole CPC history...    again...   ;D

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Re: Compiled sprites
« Reply #31 on: 23:42, 19 April 16 »
Do not worry. When the game launches, it will be necessary to rewrite the whole CPC history...    again...   ;D
Great to ear that you have the time to acheive a new ambicious project! 8)
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Offline fano

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Re: Compiled sprites
« Reply #32 on: 09:32, 20 April 16 »
Do not worry. When the game launches, it will be necessary to rewrite the whole CPC history...    again...   ;D
Make us dreaming m8, we need challenge  :-*
"NOP" is the perfect program : short , fast and (known) bug free

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Offline roudoudou

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Re: Compiled sprites
« Reply #33 on: 10:13, 20 April 16 »
Make us dreaming m8, we need challenge  :-*





the sprite record is still owned by Vanity
website: Vanity
dsk of the record: http://vanitycrew.free.fr/Boules%20et%20Bits%20(Vanity).zip
use RASM, the best assembler ever made :p

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Offline fano

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Re: Compiled sprites
« Reply #34 on: 10:31, 20 April 16 »
Sorry , forgot something : this is for a game with a decent gameplay, not a demo or a game with frustating gameplay due to technical constraints  :P
There is long time i found i was not able to compete demomakers  ;D
"NOP" is the perfect program : short , fast and (known) bug free

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Offline Ast

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Re: Compiled sprites
« Reply #35 on: 11:33, 20 April 16 »
Do not worry. When the game launches, it will be necessary to rewrite the whole CPC history...    again...   ;D

What ? A new Batman Game ? Batman returns ? Batman vs Superman ?
Tell us more about proprieties ? Hardscrolls ? horizontal, vertical ? How many sprites ? Mode 0 ?
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Re: Compiled sprites
« Reply #36 on: 11:40, 20 April 16 »
What ? A new Batman Game ? Batman returns ? Batman vs Superman ?
Tell us more about proprieties ? Hardscrolls ? horizontal, vertical ? How many sprites ? Mode 0 ?
Personally, I prefer the surprise to discover a game and known nothing[nb]We should expect a 32x32 MODE 0 vertical scroller game, because that open the best optimizations on CPC to make crazy sprites and effects.
I will love something like an Ikaruga clone, because its an ingenious and adictive gameplay... (not yet another puzzle game)
[/nb] about it before...  ;D
« Last Edit: 15:02, 20 April 16 by TotO »
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Offline Ast

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Re: Compiled sprites
« Reply #37 on: 12:04, 20 April 16 »
Another puzzle game ? I don't think so!
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Re: Compiled sprites
« Reply #38 on: 15:15, 20 April 16 »
the sprite record is still owned by Vanity
As I have seen, it was beat last year for an unreleased demo.
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Offline Ast

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Re: Compiled sprites
« Reply #39 on: 15:57, 20 April 16 »
As I have seen, it was beat last year for an unreleased demo.
Unreleased ? So the record is still taken by vanity ^^
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Offline TFM

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Re: Compiled sprites
« Reply #40 on: 20:35, 20 April 16 »
Do not worry. When the game launches, it will be necessary to rewrite the whole CPC history...    again...   ;D

Really looking forward!  :)  Meanwhile I take a look at some nice place at the old folks home, to have an comfy spot to play your upcoming game.  ;) :)

I know good work takes it's time, but now we got something to wait for.  :)
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Offline Rhino

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Re: Compiled sprites
« Reply #41 on: 21:44, 21 April 16 »
Another puzzle game ? I don't think so!

Not another puzzle game :)