Started by redbox, 04:02, 02 February 10
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Quote from: mr_lou on 08:57, 02 February 10Neat! Any utilities that can help targeting more platforms, are most welcome.
Quote from: MacDeath on 17:17, 02 February 10is this heavy on the system ?
Quote from: MacDeath on 17:17, 02 February 10So yeah, this is simply usefull to ripp-off existant graphics.
Quote from: MacDeath on 17:17, 02 February 10How does it deal with the pixel size changes ?Your mode0 16x16 graphic (sprite) may pass from wide pixel to square pixels by this mean ?I suppose when using the sprite, you have to put it on size X=4 Y=1 to keep the Mode0 stuff.
Quote from: redbox on 21:43, 02 February 10The problem I faced was that there was no way to import a graphic from the PC to the CPC in the Plus sprite format.
Quote from: fano on 23:33, 02 February 10Shame, i wrote a command line utility to convert PC to CPC GFX , you can find it here : http://cpcrulez.fr/forum/viewtopic.php?f=4&t=3818It allows a lot of format for hard sprites like FLAT/RLE/PACKED/COMPILED/KEYFRAME or for soft sprites/image and utilities functions for Plus palette and DMA sound.
Quote from: fano on 08:54, 03 February 10Didn't have time to translate '.txt' file, if someone would be kind enough to make it
QuoteI couldn't find a utility to convert normal CPC sprites to the Plus hardware sprite format
Quote from: redbox on 04:02, 02 February 10I couldn't find a utility to convert normal CPC sprites to the Plus hardware sprite format and...
Quote from: Longshot on 18:52, 25 February 10Just look to B-Asic to do that from mode 0 with CATCH instruction.
Quote from: TFM/FS on 02:26, 26 February 10You can at least grab sprites from OCP screens or normal 17 KB screens using GMSK and make Plus sprites out of them. Look GMSK article in the cpc wiki.
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