A variable width antialiased font for mode 1, RSX set

Started by arnolde, 12:44, 05 June 21

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This might be useful for some of the BASIC programmers here...
I developed the fontset and the displaying routines for a game project that might never be finished. I think with an average of 190 nops per character it's quite quick...

Everything is explained in "demo.bas", if you have any questions or comments, shoot away!


1xCPC6128, 1xTandy Model 4, 1xC64 (IN BOX)

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