A variable width antialiased font for mode 1, RSX set

Started by arnolde, 12:44, 05 June 21

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

arnolde


This might be useful for some of the BASIC programmers here...
I developed the fontset and the displaying routines for a game project that might never be finished. I think with an average of 190 nops per character it's quite quick...

Everything is explained in "demo.bas", if you have any questions or comments, shoot away!

Z|G

1xCPC6128, 1xTandy Model 4, 1xC64 (IN BOX)

Powered by SMFPacks Menu Editor Mod