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avatar_EgoTrip

[CPCtelera] Collisions with Tiles

Started by EgoTrip, 17:56, 02 November 15

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ervin

Quote from: EgoTrip on 23:45, 03 November 15
FINALLY! Done it. Hopefully. All seems to work now but let's wait and see before I get carried away, however everything seems good.

Excellent! Well done.

Programming is frickin' hard.
Don't lose hope.

When I was writing RUNCPC, there were a few times where I honestly didn't know if I would manage to get some things working.


FloppySoftware

A good programmer is not only who writes code.

A good programmer is a person who shares his code and experience with other people, and says "thanks" when other programmers do that with him.

Bat that is not in the books.
floppysoftware.es < NEW URL!!!
cpm-connections.blogspot.com.es

EgoTrip

Nobody said I was a good programmer. But thanks for the help.

TotO

Quote from: FloppySoftware on 08:39, 04 November 15A good programmer is a person who shares his code and experience with other people, and says "thanks" when other programmers do that with him.
That is not a good programmer, but a generous programmer. Sharing is grateful but not mandatory.  8)
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

arnoldemu

I was working on a an example, but because I was busy at work I didn't finish it in time to post it.
My games. My Games
My website with coding examples: Unofficial Amstrad WWW Resource

EgoTrip

Quote from: arnoldemu on 10:36, 04 November 15
I was working on a an example, but because I was busy at work I didn't finish it in time to post it.

Thanks for that, maybe you should still post it in case someone else runs into a similar issue.

EgoTrip

Here's what I have done so far running. This is very early days and there will need to be optimisation and tweaks but things are starting to take shape.



ervin


remax

Wow... it has a NES feeling to it!
Brain Radioactivity

TotO

Quote from: EgoTrip on 13:05, 04 November 15Here's what I have done so far running. This is very early days and there will need to be optimisation and tweaks but things are starting to take shape.
Nice done!
For the final gameplay, I imagine the hallway to be a safe place.  ;)
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

EgoTrip

Quote from: remax on 13:38, 04 November 15
Wow... it has a NES feeling to it!

Well, those tiles were heavily inspired by GBA Zelda tiles, and Nintendo do make the best games.

@TotO There won't be any enemies in that room in the final game, thats the dungeon entrance.

No doubt I'll be posting for more help soon (I've foreseen some issues already that I will ask for help when I get to them) and I'll keep you updated with progress.

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