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Space Pest Control (Development)

Started by reidrac, 07:12, 06 October 15

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VincentGR

ZX coder huh?

HHmmm whe should have you back in the day porting to cpc.

The game is awesome.

reidrac

Thanks for your feedback!

Quote from: arnoldemu on 09:54, 01 November 15
- i like i can press fire on joystick to start game. but press space on game over screen and not fire?

Actually it really doesn't matter, it is time based (music + some delay). Whatever you press won't change that :) I guess you pressed space at the right time and it felt like it reacted to your input.

(in fact I double checked the code to be sure!)
Released The Return of Traxtor, Golden Tail, Magica, The Dawn of Kernel, Kitsune`s Curse, Brick Rick, Hyperdrive and The Heart of Salamanderland for the CPC.

If you like my games and want to show some appreciation, you can always buy me a coffee.

arnoldemu

Quote from: reidrac on 10:27, 01 November 15
Actually it really doesn't matter, it is time based (music + some delay). Whatever you press won't change that :) I guess you pressed space at the right time and it felt like it reacted to your input.
:-[ Yes.
My games. My Games
My website with coding examples: Unofficial Amstrad WWW Resource

ervin

Great little game! It's tremendously fun to play, although I can't figure out how to get to some of the teleporters.  :-[
I noticed a really nice touch in one of the rooms - the background tiles in the shape of a space invader!

reidrac

Quote from: ervin on 12:50, 01 November 15
Great little game! It's tremendously fun to play, although I can't figure out how to get to some of the teleporters.  :-[
I noticed a really nice touch in one of the rooms - the background tiles in the shape of a space invader!

Thanks! Glad you like it!

Spoiler: ShowHide
There's at least one teleporter that you must get in "jumping" so you'll get out on the other side "going up" and reach the platform on the left.
Released The Return of Traxtor, Golden Tail, Magica, The Dawn of Kernel, Kitsune`s Curse, Brick Rick, Hyperdrive and The Heart of Salamanderland for the CPC.

If you like my games and want to show some appreciation, you can always buy me a coffee.

Optimus

Very nice game even if it's short. But I like that the controls are quite nice. It also shows that you don't necessary have to scroll to make a nice CPC game, good think the character movement felt more smooth than few others who went for scrolling (for example invasion of the zombie monsters). I don't mind flipping to the next screen and then no scrolling if it animates and plays so nicely in static backgrounds. I only had a little bit of puzzlement at some teleport that teleported you in the air, you kinda have to jump while teleport there to reach the platforms, not always worked at first.

AMSDOS

Thank God, another game not using WSAD to play it!  :D
* Using the old Amstrad Languages :D * And create my own ;)
* Incorporating the Firmware :P
* I also like to problem solve code in BASIC :)   * And type-in Type-Ins! :D

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reidrac

Quote from: AMSDOS on 08:47, 02 November 15
Thank God, another game not using WSAD to play it!  :D

I'm a big fan of "redefine keys" :)
Released The Return of Traxtor, Golden Tail, Magica, The Dawn of Kernel, Kitsune`s Curse, Brick Rick, Hyperdrive and The Heart of Salamanderland for the CPC.

If you like my games and want to show some appreciation, you can always buy me a coffee.

dodogildo

Quote from: reidrac on 10:56, 02 November 15
I'm a big fan of "redefine keys" :)
Haha indeed. And what about those games who never let you redefine as arrow keys?!

Sent from my LG-H815 using Tapatalk


TFM

I can't redefine cursor left key, why?


what's the aim of it, kill all aliens?


Great game, was fun playing, even without cursor keys.
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

reidrac

Quote from: TFM on 22:12, 02 November 15
I can't redefine cursor left key, why?


No idea, could be a bug. Default keys are cursors + space, you can redefine them to anything you want.

I didn't try to redefine the keys to use the default keys.

Quote from: TFM on 22:12, 02 November 15
what's the aim of it, kill all aliens?

Yes, the "pest level" should get to 0% (orange percentage in the hud).

Quote from: TFM on 22:12, 02 November 15
Great game, was fun playing, even without cursor keys.

Thanks! I'll take a look to that.
Released The Return of Traxtor, Golden Tail, Magica, The Dawn of Kernel, Kitsune`s Curse, Brick Rick, Hyperdrive and The Heart of Salamanderland for the CPC.

If you like my games and want to show some appreciation, you can always buy me a coffee.

VincentGR

Quote from: TFM on 22:12, 02 November 15
I can't redefine cursor left key, why?


what's the aim of it, kill all aliens?


Great game, was fun playing, even without cursor keys.

LOL same here.

reidrac

Quote from: VincentGR on 22:19, 02 November 15
LOL same here.

Uh, I'm honestly lost here :)

I only tried it on a 464 and I didn't have any problems to redefine the keys to OPQA + space, or play with the default cursors.

May be I can reproduce the issue in an emulator...
Released The Return of Traxtor, Golden Tail, Magica, The Dawn of Kernel, Kitsune`s Curse, Brick Rick, Hyperdrive and The Heart of Salamanderland for the CPC.

If you like my games and want to show some appreciation, you can always buy me a coffee.

TFM

Thanks! If they are default, then anything is fine! Great work, especially in such a short time!  :) :) :)
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

VincentGR

Quote from: TFM on 22:21, 02 November 15
Thanks! If they are default, then anything is fine! Great work, especially in such a short time!  :) :) :)

Indeed, the game rocks.

Xifos

Well done !
A very good game !

reidrac

Quote from: TFM on 22:21, 02 November 15
Thanks! If they are default, then anything is fine! Great work, especially in such a short time!  :) :) :)

It was a bug indeed! I found the problem and it's been fixed.

I don't think I'll make another release of the CPC Retro Dev version, but it'll be fixed in the "final" version (that will be called "Super Space Pest Control" or similar to make clear that is a "different" game).

Thanks for the report!
Released The Return of Traxtor, Golden Tail, Magica, The Dawn of Kernel, Kitsune`s Curse, Brick Rick, Hyperdrive and The Heart of Salamanderland for the CPC.

If you like my games and want to show some appreciation, you can always buy me a coffee.

Optimus

Is it true that there is an area that doesn't lead with any teleports back or is am I missing something.
I finished the game on emulator in the past, now I tried to play it on my CPC, there is an area you drop that you can clean everything there, but no teleported can lead you back.
Second play, I try to not drop into that area, clean everything else, then drop. Aparently I missed one enemy, because down in the area I clean everything and I am at 1% :(

reidrac

#93
Quote from: Optimus on 20:22, 07 November 15
Is it true that there is an area that doesn't lead with any teleports back or is am I missing something.
I finished the game on emulator in the past, now I tried to play it on my CPC, there is an area you drop that you can clean everything there, but no teleported can lead you back.
Second play, I try to not drop into that area, clean everything else, then drop. Aparently I missed one enemy, because down in the area I clean everything and I am at 1% :(

Sorry about that. I can argue that the platforming (including funny jumps into teleporters) is a good idea, but getting that part "disconnected" from the rest is definitely bad (to be honest, it was an accident consequence of putting the 25 screens together in no time).

I'll spend more time in the level design of the final game so this kind of thing doesn't happen, promise! :)
Released The Return of Traxtor, Golden Tail, Magica, The Dawn of Kernel, Kitsune`s Curse, Brick Rick, Hyperdrive and The Heart of Salamanderland for the CPC.

If you like my games and want to show some appreciation, you can always buy me a coffee.

Gryzor

I really, really, really love the authentic, old-school looks and feel of this game! Highly enjoyable. Thanks!!!

seanb

Quote from: reidrac on 20:35, 07 November 15
Sorry about that. I can argue that the platforming (including funny jumps into teleporters) is a good idea, but getting that part "disconnected" from the rest is definitely bad (to be honest, it was an accident consequence of putting the 25 screens together in no time).

I'll spend more time in the level design of the final game so this kind of thing doesn't happen, promise! :)

Or release a patch for when we're all able to take our cpc's online.
Thou shall not question Captain Wrong!

TFM

Couldn't find the other thread... Have a question... I can kill all aliens then the alien counter is down at 51%, but I find no way to move on. What to do now? Any hint?

TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

reidrac

Quote from: TFM on 20:45, 10 December 15
Couldn't find the other thread... Have a question... I can kill all aliens then the alien counter is down at 51%, but I find no way to move on. What to do now? Any hint?

There are two areas that are disconnected, if you get in one of them too soon, you won't be able to go back.

CPC-Power has a map of the game, it should be helpful to give you some hints on what you missed.

(there's not other thread for this game; yet)
Released The Return of Traxtor, Golden Tail, Magica, The Dawn of Kernel, Kitsune`s Curse, Brick Rick, Hyperdrive and The Heart of Salamanderland for the CPC.

If you like my games and want to show some appreciation, you can always buy me a coffee.

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