Hi everyone,
After 31 years it's time to learn Z80 assembler and my first goal is to make this game finally for CPC, but it's the problem here.
I don't know how to make music and sound efects from original game. Any help will be very welcome.
I have been working for almost three months on this project.
It's almost everything done except colission detection and of course no sounds and music.
Cheers, PuzCPC
Welcome to the forum!
We have quite a few musicians here actually. I'm one of them, sadly not with a whole lot of time though.
Tell more about what style and such you're after. Chances are some of us already have tracks lying around that can be used.
It's actually conversion from the Arcade machine.
I think everybody knows that game here on CPCwiki. :)
Here are some screenshots from WinApe.
PuzCPC
Looks awesome.
I've always wanted a proper Scramble clone for the CPC. The topic has been discussed previously though, where the experts said the CPC couldn't perform a smooth scroll in such a slow speed. That's why existing clones scroll by too fast.
Anyway, I'm gonna tag @McKlain (http://www.cpcwiki.eu/forum/index.php?action=profile;u=425) and @SuTeKH/Epyteor (http://www.cpcwiki.eu/forum/index.php?action=profile;u=466) here who are both experts in reproducing audio from existing games onto the CPC. One of them might be interested in creating the audio for your Scramble game.
I made a small program (http://www.cpcwiki.eu/forum/programming/about-hardware-scrolling-with-crtc-reg-3/msg82268/#msg82268) a few years ago that should suit the scrolling in that sort of game. In my example it's a person in the centre of the screen, Space is pressed which moves the ground underneath. It's using Firmware though along with CTRC 3 to smooth out the process.
It depends, are you asking for the tools to make the music/sfx, or also the musician to adapt them?
As for the tools, you can check Arkos Tracker 2 in my signature. Yes, this is a shameless plug, I am the developer of the software :). But you'll be able to create both music and sound effects with it.
Actually, after checking the Arcade game, this is not a completely trivial task. The music is not the problem (only one small jingle, right?).
But there a lot of long, looping sound effects, meaning that a priority system should be implemented. You should have to build this over the existing solution (whether you choose Arkos Tracker 2 or anything else). Not very hard to do, but it has to be done nonetheless.
The bomb noise is a bit problematic, because it is a long sliding down noise. Arkos Tracker 2 fxs are not supposed to be that long. One solution would simply to loop one frame of noise and decrease its frequency every frame, and reset it when a new bomb is dropped.
Plus: there seems to be more than 3 channels (maybe 3 + 1 noise?). This will also be a bit problematic.
Anyway, if you want me to implement all this, you can ask me. If the sounds are like in the arcade, I can do that quickly.
Dear Lord!!!! :o :o :o
I want this 30 years now while spamming about it here many times.
Yes, I agree with experts horizontal 1px scroll, 50FPS and big playfield it's imposible on CPC.
Maybe not for Rhino :)
My "scrolling" is 2px and 25FPS (If am right. Main game loop is less than 39000 T-states).
Is the same slow speed as in the original but not so smooth.
I know your tool Targhan and it was my first choice to make music/sfx for my game.
It's amazing what kind of music can you squeeze out of it.
I installed and tried Arkos Tracker 1 but it's way too hard for me. :)
Now I think I also need a musician to create:
- music when the game starts
- in game music ( I think only one instrument repeats itself )
- music when gas runs out
- sfx for bullet
- sfx for bomb
- sfx for explosion
If you have enough time, I would be very grateful if you did it for me.
VincentGR:
Me too. :)
I can find the time do all this, but I'll have only time to adapt an existing in-game/out of fuel music (is there a Scramble clone I can get inspiration from?).
Anyway, please contact me via email: contact at julien-nevo dot com.
I know only the Killer Cobra for amstrad.
https://www.youtube.com/watch?v=LOG3h0-dnzI
For Atari 2600 Scramble. Only two channels but sounds good.
https://youtu.be/BqQ_GR4ndrM?t=329
Another exciting project. Keep going. :)
Any news? :)
I had a out of memory problem.
I was changed complete scrolling code and levels editor two times.
But now, I think I'm on the right way.
Anyway I'm working on game. :)
Wait, as someone else commented, mode 1 with 6 colours?
Color change on the top, white and purple. ;D
Quote from: Gryzor on 20:39, 07 November 18
Wait, as someone else commented, mode 1 with 6 colours?
You speak as if that surprises you yet so many CPC games do that. :P
This looks cool and I like the colours chosen too. Keep up the good work, sir PuzCPC
Well, the top has two colours, white and yellow. Cool, so far. But below that you get yellow, magenta, black, red and that purple in the boxes. That's different! And on the high score page you get white, black, yellow, red, purple, light blue, dark blue, green and orange. What's the max colours a game has shown in mode 1 before?
I think the colour split is happening just after those boxes at the top, there are 4 colours above it and 4 below (with some shared colours). As for the most, wasn't there an adventure game not so long ago that had some very tight colour splits to put a lot more colours on static Mode 1 screens?
No, if you also count the boxes area then you already have white, black, yellow, red, purple. So already above the limit :D
As for the adventure, my question should have been "max colours in an action game"...
In game, colour split is happening for score then for boxes and one for the lower part of the screen.
I want colour split for the bottom where is the fuel bar but not work. To much flickering. :)
On the high score is a lot more splits also in the same line. :)
It's nothing new here I think. :)
It'll really be something if you pull it off!
Quote from: Gryzor on 08:33, 08 November 18
Well, the top has two colours, white and yellow. Cool, so far. But below that you get yellow, magenta, black, red and that purple in the boxes. That's different! And on the high score page you get white, black, yellow, red, purple, light blue, dark blue, green and orange. What's the max colours a game has shown in mode 1 before?
Games like Stryker in the Crypts of Trogan have a lot of colour on screen even on a regular CPC. The Plus gets the fancy smooth sky gradients but the CPC still often has 6 colours in the main gameplay area (also more in the status panel) with three colours used for general graphics and then the fourth is switched from sky colour to green grass (for outside) and grey grass (for underground). Switchblade on regular CPC also does a lot of colour switching in the status panels so there's actually 16 different colours on screen (if only 4 used in the gameplay area). For a scrolling action game, ThunderCats has extra colours for it's background image at top (which helps add more parallax as that part doesn't move with the scrolling) so has 8 colours on screen.
Not sure what Mode 1 game has the most colours in just the gameplay area though. Will have to look about unless someone knows of any that does 16 straight away. :P
Don't forget Ketih56 Chibi Akumas.
Thanks to his tutorials I understand how to programing in Asm.
Keith has given us some tremendous output - at some point I just gave up hope following his Patreon material...
Quote from: Carnivius on 10:47, 08 November 18
Games like Stryker in the Crypts of Trogan have a lot of colour on screen even on a regular CPC. The Plus gets the fancy smooth sky gradients but the CPC still often has 6 colours in the main gameplay area (also more in the status panel) with three colours used for general graphics and then the fourth is switched from sky colour to green grass (for outside) and grey grass (for underground). Switchblade on regular CPC also does a lot of colour switching in the status panels so there's actually 16 different colours on screen (if only 4 used in the gameplay area). For a scrolling action game, ThunderCats has extra colours for it's background image at top (which helps add more parallax as that part doesn't move with the scrolling) so has 8 colours on screen.
Not sure what Mode 1 game has the most colours in just the gameplay area though. Will have to look about unless someone knows of any that does 16 straight away. :P
Much easy on fix screen like in fugitif game: http://www.cpc-power.com/index.php?page=detail&num=931 (http://www.cpc-power.com/index.php?page=detail&num=931)
Short news.
Game is almost ready for final stage, witch is to add some music and sounds.
Now, I have a STARS and EXPLOSIONS on the stage. :laugh:
Collision finali working!
And level editor also works very well. :)
I think, my next game will be a new Scramble clone with diferent graphics and enemys.
But first, I neet to finish this one. :D
Looks awesome, will the level editor be included in the release?
Release before the end of the year? :o
Skunkfish: Sorry, no level editor in release. I did not think about it. :doh:
Levels are compiled with the rest of the code and it's too much to change.
Maybe, I release with the next game. ;)
XeNoMoRPH: Probably not. I'm slow as hell. :laugh:
Now I'm trying to insert some music on game.
Targhan send me some amazing stuff.
PuzCPC
Hi,
I have one question for CPC gurus.
Is it possible to make a 28x25 char HW scrolling in the same position as in the Scramble game?
PuzCPC
Hi,
Anybody ready to Scramble? 8)
Game are in the testing phase.
PuzCPC
Ooohhh Lord!!!
Quote from: PuzCPC on 20:20, 24 February 19
Hi,
Anybody ready to Scramble? 8)
Game are in the testing phase.
PuzCPC
Exciting, looking forward to this.
Fantastic! 8)
Is-it an arcade "emulator" of the game?
Amazing about the map editor! :o
Release Date ? :o :o
TotO:
No emulation. Just programming, watching and playing Scramble on the MAME emulator. :)
XeNoMoRPH:
I hope that next week. 8)
The Amstrad needs Gyrus, we have loads of Scramble clones... But yes, great effort [emoji1303]
(https://uploads.tapatalk-cdn.com/20190225/fe687d3db454533c1444581c1d61b8fd.jpg)
Sent from my iPhone using Tapatalk
Quote from: ukmarkh on 10:56, 25 February 19
The Amstrad needs Gyrus, we have loads of Scramble clones... But yes, great effort (https://emoji.tapatalk-cdn.com/emoji1303.png)
(https://uploads.tapatalk-cdn.com/20190225/fe687d3db454533c1444581c1d61b8fd.jpg)
Sent from my iPhone using Tapatalk
Also Berzerk and River Raid ;D
Quote from: ukmarkh on 10:56, 25 February 19
The Amstrad needs Gyrus, we have loads of Scramble clones... But yes, great effort [emoji1303]
Do we also get a version of the PlayCity with 5 AYs and a DAC, just so we can have the arcade soundtrack, too? :laugh:
Also need a proper Green Beret. :laugh:
Quote from: PuzCPC on 16:24, 26 February 19
Also need a proper Green Beret. :laugh:
Is this some sort of sick joke, please don't get our hopes up :P
It's a joke ;) . But not sick. :P
I just want to show how it would look on the CPC if it was done by a real CPC master.
I have all the graphic converted from the arcade.
But unfortunately I do not have enough knowledge to make the whole game.
Maybe I'll have it once.
Just as I was forced to learn myself for the Scramble, which I always wanted on the CPC.:)
And I want the Green Beret more than Scramble from the first time I played it on the CPC.
What a disappointment was it for me. Before that, I played it on the zx spectrum.
Quote from: PuzCPC on 04:21, 27 February 19
It's a joke ;) . But not sick. :P
I just want to show how it would look on the CPC if it was done by a real CPC master.
I have all the graphic converted from the arcade.
But unfortunately I do not have enough knowledge to make the whole game.
Maybe I'll have it once.
Just as I was forced to learn myself for the Scramble, which I always wanted on the CPC.:)
And I want the Green Beret more than Scramble from the first time I played it on the CPC.
What a disappointment was it for me. Before that, I played it on the zx spectrum.
There are many people who will try to defend it, but they're just kidding themselves, it's and will always be awful. In saying that, there's plenty of people in here that will help you or might even be working on a similar thing. Green Beret is possible on the CPC, unfortunately, once again we had lousy decision making for the CPC version.
Sent from my iPhone using Tapatalk
Quote from: PuzCPC on 16:24, 26 February 19
Also need a proper Green Beret. :laugh:
This is a Mockup ?
Hi,
Yes it's mockup. But I dream, that will also be a game one day. :)
I need to look at the Rhino Mario source.
If it is possible such a scroll that would be good for the Green Beret.
But do not expect anything. :)
PuzCPC
Quote from: PuzCPC on 10:05, 01 March 19
Hi,
Yes it's mockup. But I dream, that will also be a game one day. :)
I need to look at the Rhino Mario source.
If it is possible such a scroll that would be good for the Green Beret.
But do not expect anything. :)
PuzCPC
Don't forget the Ghosts 'n Goblins recent project, I'm sure the code was released which shows exactly the scrolling Green Beret would need. It needs to be 128K minimum in order to fit in all the arcade bells and whistles. I would go for Plus only, but that would probably disappoint stock CPC'ers.
Sent from my iPhone using Tapatalk
Hi,
I would ask something about the Scramble.
Which keys would be best for fire and bombs on the keyboard by default?
Of course, you can also change them in the menu if you want to.
Quote from: ukmarkh on 10:42, 01 March 19
Don't forget the Ghosts 'n Goblins recent project, I'm sure the code was released which shows exactly the scrolling Green Beret would need. It needs to be 128K minimum in order to fit in all the arcade bells and whistles. I would go for Plus only, but that would probably disappoint stock CPC'ers.
Sent from my iPhone using Tapatalk
I prefer to play it on a regular Amstrad CPC.
I've never been too excited about CPC +. At that time, Amiga was on the scene.
PuzCPC
Cursors and QAOP are not strangers for CPC users, although this game needs precision so I'll vote for cursors ;D
I agree cursors are better then qaop for 6128. What about 464, 664?
That's why I can not decide what's better. :)
What are you suggesting for FIRE and BOMB?
PuzCPC
You are right, I always have 6128 in mind.
So for 6128 😂 copy/space, right ctrl/shift or A/S?
Where is DSK @PuzCPC (http://www.cpcwiki.eu/forum/index.php?action=profile;u=2821) ? ;D
(https://media2.giphy.com/media/8RT7DJ00pbOiA/giphy.gif)
Hi,
Thargan has DSK on testing.
If it's all right then it will be here this week.
Keeping fingers crossed. ;D
PuzCPC
Hi,
It seems like the game is fine! No more bugs. 8)
Expect it shortly!
VincentGR your vote for keys won! ;D
I'm gonna shit my pants.
Always wanted this for my cpc.
Thanks for the keyset !!!
Quote from: VincentGR on 00:51, 06 March 19
I'm gonna shit my pants.
Always wanted this for my cpc.
Thanks for the keyset !!!
It's here! Don't make too much shit! ;D
PuzCPC
I think TLL might have been one of the first CPC games with fast smooth scrolling. but it is FAST
https://www.youtube.com/watch?v=tIM3fggPyVQ (https://www.youtube.com/watch?v=tIM3fggPyVQ)
Hey, no news?