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avatar_ervin

triple buffering

Started by ervin, 04:13, 22 April 24

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Jean-Marie and 3 Guests are viewing this topic.

roudoudou

in a demo, lag has no meaning

in a game... ;D

that's why emulator authors try to reduce lag...

...sometimes :P
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McArti0

In Jet planes you always have a lot of lag. So it must be Jet simulator games.  ;D
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Anthony Flack

Any kind of screen buffering on the GX is also complicated by the hardware sprites, which will have to have their data buffered as well, or else they'll get ahead of everything. But a sprite game on the GX should rightly be aiming to hit 50fps anyway.

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