The chess game topic at https://www.cpcwiki.eu/forum/programming/cpchessnet-(developing)/ intrigued me.
I can see how chess would work, as only one player is using the computer to send/receive data at once, and a few seconds here or there wouldn't matter, but what about a game where two players are actively playing at the same time? Would the connection be fast/reliable enough for that to be realistic?
Maybe he can comment on this.
@Duke