So finally I'm opening a development thread here, now that I'm getting close to finish the game (or, in other words, now that
it is likely that I'll finish the game 
).
If you follow me on Twitter, you probably know about this project (and if you don't,
Juan (@reidrac) | Twitter). I post videos, GIFs and screenshots; mostly related to development and tests (never spoiling actual game screens).
I released a Speccy game earlier this year and it was a lot of fun, so this project started trying to make a simple platformer to make use of lots of features I have introduced into the Space Pest Control engine, but that are sitting in my laptop because I can't get motivated to rewrite all the things I want to change in SPC.
The engine is almost feature complete, including several enemy types with different behaviours and I have 80% of the graphics and 60% of the music. Although I still need to do the level design and test a lot, I think it could be ready by the end of August.
I'm still not completely sure about the gameplay though.
It'll be a pure platform game (jump, avoid things, collect items, don't get killed), in open-world style and inspired by Japanese folklore. The main character (Kitsune) can use "ninja magic" to disappear for some seconds and use that to avoid enemies, move faster and get to places that can't reach normally.
Let me share some screenshots and such and I'll update this thread every now and then (again, I post in Twitter when I have gamedev time!). Please take into account that some content is WIP and may change!
Loading screenMenuTest screen (caves tileset) [ Invalid Attachment ]
Early alpha of the "magic" (bambu tileset)[youtube]https://www.youtube.com/watch?v=qh222Z7N7xA[/youtube]
RetroManiac Magazine wrote a note about the game when I stared to work on the engine (in Spanish):
RetroManiac | Revista de videojuegos retro |Videogames Magazine | Indie | Games