General Category > Programming

Hyperdrive (development)

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reidrac:
Not much to tell for now, but I wanted to start a thread here.

WIP menu, very likely to change!

 
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Hyperdrive (working title) is a vertical SHMUP targetting 64K (CPC, no plus features planned) and cartridge: CPC+ and Dandanator; the CPR will load on a GX4000, M4 (untested for now), emulators supporting CPC+, the Dandanator is supported by emulators (RVM2, CPCEC and others?) and can be used with the hardware add-on.

You may know a shooter I released for the MSX (Uchussen Gamma). It won't be a port, but I want to push further some ideas I tried on that game (e.g. the chain mechanic).

it is starting to look like I can make the game I want:


https://twitter.com/reidrac/status/1461809082000629763

But it is very early on and I'm not 100% confident this will end well :D, so be patient and I'll update here as things progress.

As always, you can follow updates in my twitter and my blog.

Arnaud:
And what about your CRPG ? It is in hold ?

reidrac:

--- Quote from: Arnaud on 11:45, 20 November 21 ---And what about your CRPG ? It is in hold ?

--- End quote ---

The CRPG is a long one, this will be shorter. When I'm stuck, I can always continue with the CRPG.

reidrac:
There are so many things to do, at this point is easy to show progress :laugh:


https://twitter.com/reidrac/status/1462441288280772617

I'm going to start building the entity engine basics now, and will go back to revisit the sprites performance when I have some actual gameplay in place.

I'm still unsure on how many thing will be able to move on screen at the same time.

reidrac:
Tested the CPR with my 464, an M4 and my Sony Trinitron, and it all works fine!


https://twitter.com/reidrac/status/1462914508461154306

I don't even know what type of CRCT my CPC has, but AFAIK what I'm doing should work the same in all types.

Anyway, *I had* to test this to be sure!

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