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avatar_abalore

Locomotive BASIC Game: P4: Return to Ganymede.

Started by abalore, 18:48, 15 May 22

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abalore

Hello,

I'm posting this quick BASIC game I made in my spare time. I hope someone can enjoy it or see the code for some cool BASIC tricks. It's 100% pure Locomotive BASIC.

If someone is able to finish it, please let me know!

Abalore


By the way, keys are:

Up = Jump
Down = Look to the other side
Left and Right = Move
Space = Shoot laser

Cartridge version in the ZIP

464 compatible version by SRS

HAL6128

Hey, what a nice game!! Cool game play. It's easy to use, fast reaction of cursor keys and the protagonist, even with enemies around, and a fast setup of the windows, respect. This game does not need to shy away from a comparison with MC written games.
...proudly supported Schnapps Demo, Pentomino and NQ-Music-Disc with GFX

abalore

By the way, keys are:

Up = Jump
Down = Look to the other side
Left and Right = Move
Space = Shoot laser


XeNoMoRPH

your amstrad news source in spanish language : https://auamstrad.es

abalore

I reuploaded the DSK fixing a couple of small things, please download again if you already did!

abalore


abalore

Added cartridge version :D

In the ZIP file in first post

eto

Quote from: abalore on 17:02, 16 May 22Added cartridge version :D

In the ZIP file in first post
I was not aware that a Cartridge version will work with BASIC. Does this also work on a GX4000 (if it's playable without keys).

abalore

#8
Quote from: eto on 17:10, 16 May 22
Quote from: abalore on 17:02, 16 May 22Added cartridge version :D

In the ZIP file in first post
I was not aware that a Cartridge version will work with BASIC. Does this also work on a GX4000 (if it's playable without keys).

It would work in a GX4000, and joystick is supported.


VincentGR



SRS

Nice game !

Works quite well with CPC6128 emulated on WinApe, but with CPC464 emulated (and PARADOS) its not working like I'd expect.

See screenshot

abalore

Quote from: SRS on 13:18, 17 May 22Nice game !

Works quite well with CPC6128 emulated on WinApe, but with CPC464 emulated (and PARADOS) its not working like I'd expect.

See screenshot

Yes, the game doesn't work in the 464 because of a bug in string processing in BASIC. Maybe someone wants to fix it?? ;D

(I run it in my 464 from cartridge with the Plus2CPC / Play2CPC, because it replaces the internal operating system)

Devlin

I noticed a bug - but spoiler tagged because it's related to the endgame

Spoiler: ShowHide
I got the bomb and put it on the computer, but I ran out of time before getting back to the spaceship and it still said "you did it"


I enjoyed playing that a lot. Thank you for making it!
CPC464 & CPC6128 + USIfAC II + Revaldinho 512k(universal cpld ver) - Schneider CRT TV
Administrator of Amstrad Discord : https://discord.gg/ksWvApv

abalore

Quote from: Devlin on 13:53, 17 May 22I noticed a bug - but spoiler tagged because it's related to the endgame

Spoiler: ShowHide
I got the bomb and put it on the computer, but I ran out of time before getting back to the spaceship and it still said "you did it"


I enjoyed playing that a lot. Thank you for making it!

Yes, that's not really a bug, because you are ordered only to destroy the computer, not to survive ;D

To survive it's just for the sake of your honor.


asertus


Great game, and actually is kind of "motivating" to start trying something in BASIC...

skylas

Congratulations! really nice!
Web: https://amstradsakis.blogspot.com
Twitter: https://twitter.com/AmstradSakis
My programs (only BASIC):
RETRO-LOADSHEET ON AMSTRAD CPC!
PENALTY KICKS!
CAPITAL QUIZ!
CAPITAL QUIZ 2! (Reverse edition)
HEADS OR TAILS (ΚΟΡΩΝΑ/ΓΡΑΜΜΑΤΑ)
HEART CHASER 1,2,3!
BARBOUTI!
STROOPIE!
BUDRUMI!
ART WAR!
BATTLE OF LENINGRAD!
AMSTABOO!
RODOLFO SKYLARRIENTE!

Nworc

Yay, what a nice game! It just came at the right time to interrupt my work and let me think of something completely different. Thank you for this.

I see that my skills learned in games such like Turrican, Hunchback and Metal Army finally pay off: I was surprised that jumping from one stone to the next in the lava room worked like a charm. Surprising to see how far jumps can be the longer you play it.

Gryzor

This looks really cute and cool!

Can I move it to the Games forum? I don't see why it's under Programming...

abalore

Quote from: Gryzor on 13:41, 18 May 22This looks really cute and cool!

Can I move it to the Games forum? I don't see why it's under Programming...

Sure, move it. But also is for programmers interest, since the source code is provided.

Gryzor

Yes, I noticed that, but since the focus is on the game rather than the code itself... :)

Sykobee (Briggsy)

I'm always impressed by well presented full games in BASIC, good work.

SRS

Well, CPC464 ... give "P4-464" a try, at least works for first three screens now ;)

You cannot view this attachment.

and still on 6128.

Devlin

Quote from: SRS on 15:23, 18 May 22Well, CPC464 ... give "P4-464" a try, at least works for first three screens now ;)

You cannot view this attachment.

and still on 6128.
Not bad! the collision works properly, but the moving spaceships are invisible and their "sprite" is shown at the far left of the screen until you die on that screen, where they then display properly
CPC464 & CPC6128 + USIfAC II + Revaldinho 512k(universal cpld ver) - Schneider CRT TV
Administrator of Amstrad Discord : https://discord.gg/ksWvApv

abalore

#24
Quote from: SRS on 15:23, 18 May 22Well, CPC464 ... give "P4-464" a try, at least works for first three screens now ;)

You cannot view this attachment.

and still on 6128.

Great work! Almost there!

Just one more USING, in line 1840 !

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