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avatar_trabitboy

make a k7 version/ tape image from a binary

Started by trabitboy, 15:06, 23 February 15

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trabitboy

Hello,
I have a small program I'd like to run on a real c64
( assembled from source, one load only ).


What would be the easiest way to do it ?
( obviously a noob question )

Bryce

Quote from: trabitboy on 15:06, 23 February 15
on a real c64

?? You've come to the wrong forum :D

I assume it's on a PC at the moment? What expansions do you have for the C64? Or is it just the bare system?

Bryce.

trabitboy


Bryce

What a slip-up to make!

Ok, then I'd suggest you convert it to a tape file (WAV / CDT or whatever) and then use one of those "Cassette with audio plug" thingies to play it from the PCs soundcard into the real 464.

Bryce.

Gryzor


trabitboy

That's the convert to tape file thingie that eludes me. I know how to load a binary from disk and start it,  but I do not have a clue about the tape equivalent.
Can winape simply record a cdt ?

trabitboy


trabitboy

I went back to the 6128 reference manual and looked up chapter 4 on disk and k7 IO .


it is mentioned here that I could save something using
|tape
save ""


but I think something is still missing > how do I specify the memory area I want to dump to k7 ?
Am I missing something ?

McKlain

You can find information on the save command on page 190 of the 6128 user manual. User Manual - CPCWiki

trabitboy


ZbyniuR

To save part of memory as binary file:
save"name",b,start_adres,long_file
for example to dump graphics memory:
save"picture",b,&C000,&4000     :)
In STARS, TREK is better than WARS.

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