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Started by redbox, 15:00, 06 March 11
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Quote from: FatAgnus on 09:49, 13 April 11Ssg is right.You need 3 colours in mode2, "ink"+"black"+"transparent", so you can't simply "OR it" (if you want a USEFUL routine, of course)
Quote from: arnoldemu on 09:17, 13 April 11a fast sprite drawing challenge! this will be fun.
Quote from: TFM/FS on 19:17, 13 April 11 But Mode 2 _HAS_ only two colors. A mask is senseless there. Look at Bollawares prods.
Quote from: andycadley on 19:57, 13 April 11Let's consider a very simple example, a sprite like Dizzy who is basically a big blob with eyes. If you use ink 0 as transparent and ink 1 as white there is no way you can draw him without making his eyes transparent, which is going to look exceptionally ugly as he wanders around the world.
Quote from: FatAgnus on 20:00, 13 April 11Sorry, you are wrong: the mask does the job.EDIT: Oooops, Andycadley was faster and better.
Quote from: FatAgnus on 20:36, 13 April 11Yes, you are.If you want to win "because I was talking about this game, not about this other", nice then.Nice to meet yourself.
Quote from: andycadley on 21:00, 13 April 11Well except for the fact that in something like Spacewar you can just OR (probably even XOR) the sprites regardless of the mode, so it's definitely not faster in that case.
Quote from: FatAgnus on 21:29, 13 April 11Sorry again, but "THE POINT" is obvious here, very very obvious.EDIT: I feel BANHAMMER over my head, so, "oh yes, you are right, thanx!". Ok?
Quote from: TFM/FS on 01:11, 14 April 11Ok, I leave this thread now. Have fun alltogether.
Quote from: TFM/FS on 20:33, 13 April 11It depends on the final application, the way you like to use them.
Quote from: Xyphoe on 02:06, 14 April 11Please don't fall out guys! This could be (and was/is) an interesting topic and very useful ... even if I don't really quite understand large parts of the technical discussions!
Quote from: FatAgnus on 10:45, 14 April 11About the "contest", as long as Executioner can be considered winner (why wasting time? ), it would be very interesting to know who gets the second place.
QuoteIf we end up with a library of fast sprite routines that can be used, everyones a winner!
Quote from: SyX on 12:48, 14 April 11Niño que sepas que te aprecio mucho y que tengo que invitarte a unas birras ó lo que prefieras, pero me vas a poner gordo con tanto halago
Quote from: andycadley on 12:14, 14 April 11 If we end up with a library of fast sprite routines that can be used, everyones a winner!
Quote from: redbox on 09:22, 14 April 11Ah, don't go - I was hoping to see that you might finally admit you were wrong for once...?Was an interesting topic too.
Quote from: arnoldemu on 09:27, 14 April 11Yes I agree. It does depend on application.So the way to solve this would be to define various scenarios, and then each person can implement a method that works in that scenario.to me the ultimate timing would be to see the timing of the raster bars in the border. If we define how the timing is done, we can also then compare and find the fastest.I think it would be a interesting way to look at how sprites can be drawn.
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