Author Topic: New CRPG (development)  (Read 2225 times)

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Online reidrac

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Re: New CRPG (development)
« Reply #25 on: 22:32, 05 August 21 »
Wow, it was harder than I expected!


https://twitter.com/reidrac/status/1423365508603289604

I mean, considering what is shown in the video... it wasn't easy to get everything in :)

The good thing is that the data structures to drive that are real, so I can represent the PC in the game; or most of it. Anyway, I should move faster, and don't spend too much time on things because *a pixel*.
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Released The Return of Traxtor, Golden Tail, Magica, The Dawn of Kernel, Kitsune`s Curse and Brick Rick for the CPC.

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Online reidrac

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Re: New CRPG (development)
« Reply #26 on: 01:18, 15 August 21 »
Important milestone: loading content from disc! :D


https://twitter.com/reidrac/status/1426668623985266695

With a little help from my friends here: https://www.cpcwiki.eu/forum/programming/using-disc-via-firmware/

I still need to do some bits (including saving to disc), but it is looking promising!
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Released The Return of Traxtor, Golden Tail, Magica, The Dawn of Kernel, Kitsune`s Curse and Brick Rick for the CPC.

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Online reidrac

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Re: New CRPG (development)
« Reply #27 on: 17:53, 22 August 21 »
Slow progress is progress!

I'm still working on internal structures, 5-bit text support, and things like that.

Also reviewing the UI to make it readable on a green screen:


https://twitter.com/reidrac/status/1429455867527761926

Nothing fancy but works also in monochrome, and probably better for people having issues to "see" colours.
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Released The Return of Traxtor, Golden Tail, Magica, The Dawn of Kernel, Kitsune`s Curse and Brick Rick for the CPC.

If you like my games and want to show some appreciation, you can always buy me a coffee.

Online reidrac

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Re: New CRPG (development)
« Reply #28 on: 00:51, 25 August 21 »
I have the essentials for inventory management. Implementing menus isn't really the most fun, but hey!


https://twitter.com/reidrac/status/1430284611079311365

Now that I can equip and manage inventory, it is probably time to tackle the first part of the combat.

EDIT: I've read reports that it is possible that twitter may start requiring login to read tweets. When (if) that happens, I will stop sharing videos here via twitter; probably will use a different place for that, or may be it would be the end of WIP videos. In any case, I don't like that and nobody should need a twitter account to watch these short clips; despite being convenient to me.
« Last Edit: 13:11, 25 August 21 by reidrac »
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Released The Return of Traxtor, Golden Tail, Magica, The Dawn of Kernel, Kitsune`s Curse and Brick Rick for the CPC.

If you like my games and want to show some appreciation, you can always buy me a coffee.

Online Gryzor

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Re: New CRPG (development)
« Reply #29 on: 10:16, 25 August 21 »
Haven't heard about it and nothing is impossible of course, but I find it a bit improbable... it will break all those tons of embeds everywhere for many people...


Oh, also: great job, it's amazing how much info you can stuff into this low resolution :)
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Online reidrac

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Re: New CRPG (development)
« Reply #30 on: 00:48, 29 August 21 »
I finally rewrote the wall of text and is fast and smooth now!


https://twitter.com/reidrac/status/1431709445944401936

I put back some code to add colour that I had removed to make the old version less painful  :picard:

 
Screenshot_2021-08-28_22-44-56.png
* Screenshot_2021-08-28_22-44-56.png
(Filesize: 245.69 KB, Dimensions: 1153x840, Views: 191)


Equipped a dagger, but then tried to equip a shield and is not allowed by class (Isolde is a wizard).

This is looking good!  ;D

EDIT: oops! that screenshot is a bit large; will be more careful!
« Last Edit: 00:50, 29 August 21 by reidrac »
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Offline arkive

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Re: New CRPG (development)
« Reply #31 on: 13:47, 04 September 21 »
Looking great already, and as it's my favourite genre, and rather under-represented in modern gamedev, I sincerely hope you can get it over the finishing line. But I can imagine it might be a long and arduous quest :)
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Online reidrac

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Re: New CRPG (development)
« Reply #32 on: 20:51, 04 September 21 »
Looking great already, and as it's my favourite genre, and rather under-represented in modern gamedev, I sincerely hope you can get it over the finishing line. But I can imagine it might be a long and arduous quest :)

Yep, and by the looks of it, with many many side quests as well! :D
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Released The Return of Traxtor, Golden Tail, Magica, The Dawn of Kernel, Kitsune`s Curse and Brick Rick for the CPC.

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Online reidrac

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Re: New CRPG (development)
« Reply #33 on: Today at 16:05 »
Quick update after a month+ being very quiet.

I made some optimisations and I've started cleaning the code a bit after moving forward very quickly, and now that I've been researching cartridge, I'm having second thoughts on supporting disc using the firmware on/off: it is hacky and messy.

Yes, it works, but it also makes some things super awkward. So I'm considering moving to cartridge now: targetting both Dandanator and CPC+ cartridge, so it will be easy to play digital or in real hardware using some add-ons supporting CPR files.

The question is how to save progress; but then, I guess I could support different strategies (like I abstracted the bank change code). With Dandanator seems easy enough, and I could explicitly support some of the existing add-ons (like the M4 and probably USIfAC II -even is not too common for now-).

Anyway, just thinking now before it is too expensive to change my mind!
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Released The Return of Traxtor, Golden Tail, Magica, The Dawn of Kernel, Kitsune`s Curse and Brick Rick for the CPC.

If you like my games and want to show some appreciation, you can always buy me a coffee.