yeay, 256x256 is awesome.
anyway.

Ok, i went into the snapshot and found this, the snapshot doesn't "work" on my emulator, the displayed picture is all screwed up, but the "find graphics" option from winape was quite helpfull tio get those graphics...
I couldn't find any wrestler sprites in the RAM... I guess they are hidden or simply not here.
Or are perhaps encoded with odd method.
It would be nice that you give us a "spritesheet" you have.
I suppose those are to be redone of course, but as your engine is made to handles those sprites, it would give us a basis for the animation frames and dimensions.
In my pictures, I also put the palette... and a lot of job is to be done on this to I guess...
the "public" seems to have been ported very hastly with some convImgCPC or graphicwizard even badly set... Sadly this won't cut it...
again, it would be cool that you provide the source picture you used perhaps.
Concerning palette... Wrestling game = flesh...
Need the dark red (=brown) to be used.
Grey is not a proper CPC stuff to over-use, it doesn't mix that well with other "pseudo greys" (=dark cyan and dark yellow... ajka "blue grey" and "golden grey").
Because CPC has only one true grey, which is its actual flaw, the grey must be well worked and properly dithered IMO..
According to your picture, the sprites would need a serious job...
Reminds me the way Double Dragon was ported...
like automatic convertion with no rework for the colours and pixelisation.
Defender of the crown, the guy used this to port the Atari ST graphics into CPC graphics, but as he told us, it wasn't good at all, it just provide a basis and frame to work over, but definitly need a proper "hand job" or else it is just a mess of pixels.
(which he did well)
a bit out of topic but you know i love this :
It's what I said........ But you don't read more word that your quote....... Lazy ?
The point is, as so many games were speccy-displayed, just having a true CPC format is quite enough to believe the screen is gigantic...
(despite the CPC still having a large border in native 320x200 display on CPC monitors...)
But sadly such display gimnastic was often needed due to the CPC464 norm policy (Tape and too few RAM)
A good exemple is Panza KickBoxing (PLUS cartridge) and Best of the best (64K disc).
While "Panza" is in good 160x200 (mode0) with shittons of Rasters, "Best of the worst" is almost not even half screensized...
SWAT (arcade conversion) and perhaps Double dragon were also like this when you compare 64K and 128K versions.
Had the CPC464 been a CPC480... it would have completely changed the world.
CPC is good in that it actually generate small pixels compaired to other systems on the same monitor.
would be nice to have aproper comparison actually.
Most speccy fanboyz argue that CPC display "less pixels"...
Would be nice to even compare with Atari8bit, NES console or C64.
Having a "borderless" picture doesn't mean you display more pixels, lol... except on a CPC.
I like to remind myself that while speccy can do an "awesome" 256x192x2 (1bpp, yet attributed), CPC can just do a "shitty" 192x256x16 (4bpp, non attributed).
But ok, this can cause some slowdowns and RAM issues on 64k machines.
Had Sugar given us this :

CPC would then be able of "vertical" rasters and sweet smooth "horizontal" scrollings.
Or a proper cartridge port on CPC...