Author Topic: Official Announcement: FutureOS Programming Contest open - End: 2021.12.01  (Read 5478 times)

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Offline GUNHED

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Just a reminder... Please finish your project until 1st of Dezember this year.  :) :) :)


In case you need couple days more, let us know, and the deadline can be extended for some days.  :)
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Offline GUNHED

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The contest was closed on Dezember 1st. The only participant was TFM himself with his Multi-Tasker Caruh.
(Actually he didn't but it sounds better than to just say: Nobody participated).

Prices:
1. 200 Euros
2. 100 Euro
3. LambdaSpeak FS (not yet available - the final chapter)4. 50 Euros

All that could have been yours with a single line of code writing "Hello World" on the screen  :laugh: :P
« Last Edit: 22:11, 07 December 21 by GUNHED »
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Offline tjohnson

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It's a shame nobody entered the competition :(
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Offline GUNHED

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Well, maybe a small game is coming up during the next months... At least it got started.  :)
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http://futureos.de --> Get the revolutionary FutureOS (Update: 2022.01.11)
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Offline Cwiiis

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Shame, I didn't realise this was on or I would've entered something :) Next year, maybe?
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Online TotO

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Perhaps we can draw some conclusions:
- Developers do not do this kind of contest for money
- They can't participate in all competitions and their own projects
- Finally, Future OS was never really popular, isn't it?

Also, if this competition was made to boost the use of Future OS, it has above all shown that despite its undeniable technical qualities, it is not a new wallpaper or an update of the icons that will make it sexy to use. It accuses a graphical interface whose concept is 30 years old and it had a serious concurent in name of SymbOS since.
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Offline GUNHED

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True this. But an interface is not bad, because it's 30 years old (or 33 to be precise  :laugh: ).
It you have any suggestions how to make things more interesting. please let me know.  :)
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http://futureos.de --> Get the revolutionary FutureOS (Update: 2022.01.11)
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Offline norecess

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Sorry, I'm going to be off-topic a little bit.

I think both FutureOS and SymbOS are amazing projects. In both cases, the internal specs are wonderful, and it's obvious it's made by people that know really well their machine.
But, and this is my opinion, I keep thinking that an user interface with icons and such is asking too much for our Amstrad machines. I believe that the use of a mouse cursor as main input device is counter-productive. Yes, you probably have keyboard shortcuts -- I can also drive Microsoft Windows from the keyboard, but will I do that for real ? nope.
I would love to see something simpler, based on CP/M-like commands. On top of it, if you want to bring some interactivity with the user and that a commands-only workflow is not enough, then you could think about a very primitive text-based toolkit (Discology workflow in mind, with the menu system etc). There are amazing command-line interfaces on Linux that would make a great job on the Amstrad (Midnight Commander, Tilde, cmus, etc.).

I'm not saying YOU should do that. I'm not saying that I have the best solution either. Stay true with your project and your direction :) I'm just sharing my opinion, as a point of thinking and the expectations I get for an OS add-on/replacement for the Amstrad.
« Last Edit: 23:31, 08 December 21 by norecess »
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Offline menegator

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Both FutureOS and SymbOS are examples of what a talented and devoted programmer can accomplish on an almost 40 years old hardware. That been said, though SymbOS is prettier and carries a huge WOW factor, SymbOS with its "dated" interface is IMHO more near to the 8bit spirit in the context that is a "dated" interface to a dated -without quotes- machine.

The problem is that the shell itself negates the need to use the API because unless I am mistaken you can execute anything or almost anything. "Serious" games talk to the hardware directly and for the rest the ever present if suppressed by the FutureOS firmware can handle the rest.

Just me 0.02€
« Last Edit: 23:51, 08 December 21 by menegator »
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Offline GUNHED

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I would love to see something simpler, based on CP/M-like commands. On top of it, if you want to bring some interactivity with the user and that a commands-only workflow is not enough, then you could think about a very primitive text-based toolkit (Discology workflow in mind, with the menu system etc). There are amazing command-line interfaces on Linux that would make a great job on the Amstrad (Midnight Commander, Tilde, cmus, etc.).
Thanks a lot for your comment!  :) :) :)  I will have a good thought about it and put that on my 'To Do' List. Also thanks for mentioning examples, that's always a great help. Surely I find some youtube vids about it.  :) :) :)

... though SymbOS is prettier and carries a huge WOW factor, SymbOS with its "dated" interface is IMHO more near to the 8bit spirit in the context that is a "dated" interface to a dated -without quotes- machine.
SymbOS of course has that 'WoW' factor. That's true for sure. For FutureOS I did choose MODE 2, because it does allow to display a full directory (64 filenames) at once. The trade-off is the monochrome screen though. If you know a way to make the appearance of FutureOS more pretty let me know please.

The problem is that the shell itself negates the need to use the API because unless I am mistaken you can execute anything or almost anything. "Serious" games talk to the hardware directly and for the rest the ever present if suppressed by the FutureOS firmware can handle the rest.
Well, I'm not sure to understand... FutureOS is designed to be a great environment for games (which means, the game doesn't need to kick it out like we know from Firmware). The advantages are that a game can use up to 62 KB of RAM from the first 64 KB. Only 2 KB are needed for the OS, part of that is the stack. The OS is made in a way that you can either use OS functions or use hardware directly - no problem to to both. Hope that I didn't miss the point.  :) :) :)


In general it is a project for the CPC scene. It's for you all. And I would love to see it to bring fun into your live and hopefully sometimes some 'serious help' too (like lots of other great persons here are doing wonderful projects for the CPC too - doesn't matter if hardware or software).  :-* :) :) :)
« Last Edit: 18:17, 09 December 21 by GUNHED »
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Offline menegator

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For FutureOS I did choose MODE 2, because it does allow to display a full directory (64 filenames) at once. The trade-off is the monochrome screen though. If you know a way to make the appearance of FutureOS more pretty let me know please.
It was a typo, I meant to write FutureOS is more near to the 8bit spirit.
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Offline GUNHED

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It was a typo, I meant to write FutureOS is more near to the 8bit spirit.
Thanks a lot, it's interface is out of that time. However, I'm always there to hear options and ideas. It may be taking a while, but of course I try to make it up in a way that you all like.  :) :) :)
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http://futureos.de --> Get the revolutionary FutureOS (Update: 2022.01.11)
http://futureos.cpc-live.com/files/LambdaSpeak_RSX_by_TFM.zip --> Get the RSX-ROM for LambdaSpeak :-) (Updated: 2021.12.26)

Offline GUNHED

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Sorry, I'm going to be off-topic a little bit.

I think both FutureOS and SymbOS are amazing projects. In both cases, the internal specs are wonderful, and it's obvious it's made by people that know really well their machine.
But, and this is my opinion, I keep thinking that an user interface with icons and such is asking too much for our Amstrad machines. I believe that the use of a mouse cursor as main input device is counter-productive. Yes, you probably have keyboard shortcuts -- I can also drive Microsoft Windows from the keyboard, but will I do that for real ? nope.
I would love to see something simpler, based on CP/M-like commands. On top of it, if you want to bring some interactivity with the user and that a commands-only workflow is not enough, then you could think about a very primitive text-based toolkit (Discology workflow in mind, with the menu system etc). There are amazing command-line interfaces on Linux that would make a great job on the Amstrad (Midnight Commander, Tilde, cmus, etc.).

I'm not saying YOU should do that. I'm not saying that I have the best solution either. Stay true with your project and your direction :) I'm just sharing my opinion, as a point of thinking and the expectations I get for an OS add-on/replacement for the Amstrad.


There is actually something very nice. Yes, we do have Z3Plus for the CPC. What is it? Something closer to CP/M and to Unix. The manual is pretty awesome, have a read if you like...
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http://futureos.de --> Get the revolutionary FutureOS (Update: 2022.01.11)
http://futureos.cpc-live.com/files/LambdaSpeak_RSX_by_TFM.zip --> Get the RSX-ROM for LambdaSpeak :-) (Updated: 2021.12.26)

Offline GUNHED

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But back to the original topic of this thread...


Eventually, five weeks late, but nevertheless an entry was presented!  :) :) :)
It's a MineSweeper Clone for FutureOS.  :) :) :)
The lovely game was created by Slartibartfast.  :) :) :)
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