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Quigs WIP and GFX9000/Symbos development

Started by Trebmint, 19:12, 16 June 20

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Trebmint


Hi here's a little work in progress of Quigs the Symbos IDE. Hope to be released at the same time as Symbos 3.1 - Hopefully you can see we've been busy.
The addition now is to have a Symbos based game creation tool for the GFX9000 or G9K board which came to the CPC from the MSX arena a few years back.
Hopefully we can create some cool software in the future

https://www.youtube.com/watch?v=W2Q3MhOnCQs&feature=youtu.be


Cheers Rob

GUNHED

Oh, Sonic the hedgehog for Symbos - that's awesome!!!  :) :) :)
http://futureos.de --> Get the revolutionary FutureOS (Update: 2023.11.30)
http://futureos.cpc-live.com/files/LambdaSpeak_RSX_by_TFM.zip --> Get the RSX-ROM for LambdaSpeak :-) (Updated: 2021.12.26)

teopl


Trebmint

Hey, cheers for the response guys. I'd wait for it to be out before you get a GFX card though.


Who do I have to bribe to get a G9K emulated on a CPC! OpenMSX is good but its not Winape :)

norecess464

Impressive tool-chain! And the demo scrolling 2 map layers is visually impressive (impossible on normal Amstrad hardware).

Used language in IDE is not C. Is it some kind of "BASIC with structures" compiled to Z80 asm ? It seems to have great features.
QuoteWho do I have to bribe to get a G9K emulated on a CPC! OpenMSX is good but its not Winape
Try contacting RetroVirtualMachine's author ? the UI of this emulator specifically seems pretty advanced for such an integration.

My personal website: https://norecess.cpcscene.net
My current project is Sonic GX, a remake of Sonic the Hedgehog for the awesome Amstrad GX-4000 game console!

GUNHED

Quote from: teopl on 13:02, 17 June 20
Now I must get gfx card  :D
Doable. But to find a working monitor is hard. I couldn't find a monitor working with it, but the card is ok - PDT tested it last year at a meeting. So before you buy a monitor, be sure it works with the card. There seem to be at least two versions (I guess), the video output seems to be a bit different.
http://futureos.de --> Get the revolutionary FutureOS (Update: 2023.11.30)
http://futureos.cpc-live.com/files/LambdaSpeak_RSX_by_TFM.zip --> Get the RSX-ROM for LambdaSpeak :-) (Updated: 2021.12.26)

GUNHED

Quote from: norecess on 15:23, 17 June 20
Impressive tool-chain! And the demo scrolling 2 map layers is visually impressive (impossible on normal Amstrad hardware).
Not for Odiesoft, I saw a beta of his wip project. Forgot it's name though, it's that guy running over collapsing houses.
http://futureos.de --> Get the revolutionary FutureOS (Update: 2023.11.30)
http://futureos.cpc-live.com/files/LambdaSpeak_RSX_by_TFM.zip --> Get the RSX-ROM for LambdaSpeak :-) (Updated: 2021.12.26)

Trebmint

Quote from: norecess on 15:23, 17 June 20
Impressive tool-chain! And the demo scrolling 2 map layers is visually impressive (impossible on normal Amstrad hardware).

Used language in IDE is not C. Is it some kind of "BASIC with structures" compiled to Z80 asm ? It seems to have great features.Try contacting RetroVirtualMachine's author ? the UI of this emulator specifically seems pretty advanced for such an integration.
Thanks. Yes the tool chain is the most important thing in development IMHO. The idea is to combine graphics/animation and mapping tools to provide a developer an easy to code and rapid environment.
And yes Quigs is a compiled 'Basic like' language which is near C speed. I'm trying to develop it like its the Unreal/Unity engine for G9K.

Trebmint

Quote from: GUNHED on 15:25, 17 June 20
Not for Odiesoft, I saw a beta of his wip project. Forgot it's name though, it's that guy running over collapsing houses.
Yes there are some coders that can make the impossible possible. Odie is a different level to 99% of z80 coders!

teopl

Quote from: GUNHED on 15:24, 17 June 20
Doable. But to find a working monitor is hard. I couldn't find a monitor working with it, but the card is ok - PDT tested it last year at a meeting. So before you buy a monitor, be sure it works with the card. There seem to be at least two versions (I guess), the video output seems to be a bit different.

I heard about this card: V9990 POWERGRAPH LIGHT - is it compatible with this?

Also can you recommend how to look for monitor, maybe some models?

GUNHED

Quote from: Trebmint on 15:58, 17 June 20
Yes there are some coders that can make the impossible possible. Odie is a different level to 99% of z80 coders!
Yeah, you should see his sources... 100 characters of asm commands, and no comments at all.  :laugh:


Quote from: teopl on 17:39, 17 June 20I heard about this card: V9990 POWERGRAPH LIGHT - is it compatible with this?Also can you recommend how to look for monitor, maybe some models?

Guess I got that one too (from Brazil IIRC)... don't have a working monitor right now. But will let you know... Best thing is really to test with the card.
http://futureos.de --> Get the revolutionary FutureOS (Update: 2023.11.30)
http://futureos.cpc-live.com/files/LambdaSpeak_RSX_by_TFM.zip --> Get the RSX-ROM for LambdaSpeak :-) (Updated: 2021.12.26)

XeNoMoRPH

#11
I am waiting for the order of a V9990 Light board , to use on my Amstrad and MSX2
your amstrad news source in spanish language : https://auamstrad.es

TotO

Sadly the V9990 IC is no more available since January 2019... Do you have ordered it new, or used?
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

XeNoMoRPH

Quote from: TotO on 07:01, 18 June 20
Sadly the V9990 IC is no more available since January 2019... Do you have ordered it new, or used?
New, yes hehe  8) , my intention is to use it in the Amstrad, with the only demo that exists and also with Symbos, and then also in MSX2, where there are many games that use that graph
your amstrad news source in spanish language : https://auamstrad.es

Trebmint

Quote from: XeNoMoRPH on 09:44, 18 June 20
New, yes hehe  8) , my intention is to use it in the Amstrad, with the only demo that exists and also with Symbos, and then also in MSX2, where there are many games that use that graph
Pretty sure Prodatron has a batch still, as he made up the numbers to get the production run to the needed numbers last time it was made.

Trebmint

Hey. I'm looking for somebody that has a g9k and symbos setup who is willing to do the occasional hardware test for the developing g9k game engine. Currently I'm doing testing via the only g9k emulator openmsx, and although it seems to be 99% accurate nothing like making sure it works on the real hardware. Can't wait for the day that Winape or another CPC emu supports this hardware.
Cheers Rob

XeNoMoRPH

Quote from: Trebmint on 21:36, 04 July 20
Hey. I'm looking for somebody that has a g9k and symbos setup who is willing to do the occasional hardware test for the developing g9k game engine. Currently I'm doing testing via the only g9k emulator openmsx, and although it seems to be 99% accurate nothing like making sure it works on the real hardware. Can't wait for the day that Winape or another CPC emu supports this hardware.
Cheers Rob
When I receive my V9990 Light, I can help you with that if you want, I think I should have it in 1 or 2 weeks at the latest
your amstrad news source in spanish language : https://auamstrad.es

zhulien

I thought it was self-hosted (using on a CPC gfx card) until you minimized and I saw the Windows background.  Now someone should be able to make Symbos hosted Quigs from Windows hosted Quigs?  Can the Quigs language compile itself to a new target (i.e. z80)?

Trebmint

Quote from: zhulien on 18:04, 08 July 20
I thought it was self-hosted (using on a CPC gfx card) until you minimized and I saw the Windows background.  Now someone should be able to make Symbos hosted Quigs from Windows hosted Quigs?  Can the Quigs language compile itself to a new target (i.e. z80)?
So Quigs rewritten in Quigs so the Quigs editor runs on Symbos :) Haha that would be cool, but probably difficult and time consuming to do... perhaps just the compiler would be possible.
The next level if people are going to use the IDE would be to port for Linux and MacOS... but as yet there is little interest in Symbos developing. I hope that will change when the Quigs Game Engine is ready.

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