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avatar_reidrac

3D Planet in Captain Blood

Started by reidrac, 18:07, 02 October 23

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reidrac

Captain Blood is a beautiful game that has always fascinated me; not only because the story and the gameplay, but also technically.

For example, how did they do the 3D planet render on real time?


https://youtu.be/od3jvPPugGc?t=464

Does anybody have any clues on how did they pull it out?
Released The Return of Traxtor, Golden Tail, Magica, The Dawn of Kernel, Kitsune`s Curse, Brick Rick and Hyperdrive for the CPC.

If you like my games and want to show some appreciation, you can always buy me a coffee.

roudoudou

it's offset mapping, very few CPU time with a small texture
like this
you precompute displacement according to angle then you pick in the texture with an offset (and the planet turn around)
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