Started by zhulien, 03:00, 09 July 21
0 Members and 1 Guest are viewing this topic.
Quote from: eto on 15:50, 09 July 21So a library would basically delegate calculations to the much faster external CPU
Quote from: Targhan on 10:37, 10 July 21No, this wouldn't really improve the framerate. It is not the calculation that really takes time, but the display. In that your additional CPU wouldn't help you.
Quote from: eto on 11:51, 10 July 21Oh, ok. Now I am curious. From my memory, the 3D calculation is a lot of multiplication. Or are there fast routines for that?
Quote from: zhulien on 04:12, 12 July 21I was thinking that via BASIC we can program the scene with a couple of RSXs to manipulate the scene, as well as RSXs to update the display, and a collision detection RSX. The core game logic could be in BASIC still.
Quote from: Targhan on 10:29, 12 July 21What is the point of having fast code if Basic is used? It would simply completely slow down the whole stuff. If you want speed, use assembler all along, especially in 3D. Think about what would be the "bottleneck". It wouldn't be the display anymore... but the Basic.
Page created in 0.084 seconds with 41 queries.