The Phortem demo shows a CPC and a PLUS apparently doing (almost) the same thing.
Maybe the plus features were not really exploited so that the CPC could keep up?
So can anyone imagine a game using all the plus features that could not run on the CPC or at the same speed?
The sound DMA and sprites should mean more CPU time for other things, but how much time would be saved?, is it enough to make a much more complex game?