Any games that makes a difference between the non plus and the plus versions? For what I have seen so far... most of them are the same even Pang compared to Zapt'n'Balls and Prehistorik. But it is quite understandable. How would be the games market actually if there are two different versions of the PS3? One with 128MB of ram and another with 512? Not many I guess... Only storage room...
There is no difference between the CPC and CPC+ in regards of memory.
I'm no expert, but as far as I've understood, the differences are:
- CPC+ has hardware sprites (like the Commodore 64), while the CPC have to settle for software rendering of sprites. This means that it should theoretically be much easier creating fluent movement on the CPC+
- CPC+ has DMA stuff, which means the CPU doesn't have to deal with music-playback as much as the CPC does. So you'd have more CPU for actual game processing.
- CPC+ has 4096 colors where the CPC only has 27
So the biggest "pain" for developers (I guess) is to change their code to use hardware sprites instead of software rendering, while the biggest "pain" for graphics artists would be to re-do all of their graphics. I can certainly understand why they don't feel like doing that, especially considering that the CPC version of the game runs just fine on the CPC+ too. The only one who has it easy is the musician, who doesn't have to create another version of his tracks.
I'd love to see more CPC+ games though.