Not sure if there is something special for wincpctelera specifically I need to do but if I decrunch my screen sized array to video memory (eg loading screen) I get an access violation.
Exception thrown: write access violation.
output was 0xFFFF.
(function: reverseOutputData, line 165 of cpct_zx7b_decrunch.c)
#include <cpctelera.h>
const u8 g_test[546] =
{
0x58, 0x55, 0x00, 0x5D, 0x11, 0x03, 0x71, 0xFF, 0x0F, 0x80, 0x4F, 0xD0, 0xA2, 0xC0, 0xFF, 0xF2,
0x04, 0x11, 0x71, 0xA3, 0x59, 0x40, 0xA5, 0xEF, 0xA3, 0x02, 0xFF, 0xFA, 0x2A, 0x40, 0x28, 0xFF,
0x1F, 0x15, 0x40, 0x04, 0xA2, 0x23, 0xF8, 0xF6, 0x23, 0x6A, 0xB1, 0xEC, 0x88, 0x09, 0x2A, 0xA2,
0xAC, 0xC7, 0x9B, 0x88, 0xC0, 0x87, 0xCA, 0x01, 0xF0, 0xC7, 0x57, 0xF5, 0x89, 0x57, 0xC0, 0xC0,
0x00, 0x59, 0x40, 0xC1, 0xCD, 0x5C, 0xFF, 0x5F, 0x80, 0x54, 0xFF, 0x1E, 0x80, 0x11, 0xB8, 0xA3,
0xAC, 0xC0, 0xBF, 0xDA, 0x51, 0xD0, 0xFD, 0x4E, 0x15, 0x40, 0xE4, 0xFF, 0xAB, 0xC0, 0x2F, 0xAA,
0x55, 0xFF, 0x7D, 0x54, 0xC0, 0x2B, 0x95, 0xA0, 0xE1, 0xBC, 0xAA, 0x40, 0x28, 0x46, 0x24, 0x74,
0x55, 0xC0, 0xA8, 0xE5, 0x22, 0x40, 0x48, 0xA8, 0x13, 0xC0, 0x41, 0xD6, 0x19, 0x08, 0x40, 0xC0,
0x72, 0xB1, 0x29, 0x20, 0xD2, 0x00, 0x3F, 0x82, 0x82, 0x3C, 0xEF, 0xC3, 0xA2, 0xC0, 0xFF, 0xF2,
0x55, 0x11, 0xC1, 0xC0, 0x55, 0xFF, 0x3E, 0x20, 0x22, 0xBE, 0xAC, 0xEA, 0xFF, 0xA9, 0xA0, 0x20,
0x2D, 0x07, 0x4E, 0xE8, 0xAA, 0xC0, 0xF2, 0xDA, 0x40, 0x27, 0x5D, 0x55, 0xFF, 0x0F, 0x4C, 0xD4,
0x55, 0x1F, 0x5D, 0x4B, 0x13, 0xC0, 0x41, 0xCA, 0x9C, 0xAA, 0x12, 0x21, 0x48, 0x18, 0x00, 0x83,
0x7E, 0xEA, 0xFD, 0x83, 0x28, 0x3C, 0xC0, 0x38, 0xFF, 0x0F, 0x05, 0x00, 0xE4, 0xFF, 0x89, 0x03,
0xE0, 0xEE, 0xB4, 0x0A, 0xD1, 0xFF, 0x7B, 0x02, 0x80, 0x4F, 0xA9, 0xE2, 0xD6, 0xAC, 0x80, 0x2A,
0xFF, 0x4F, 0x55, 0xC0, 0xE4, 0xFF, 0x8B, 0x80, 0x2A, 0xA2, 0x48, 0xD4, 0xB0, 0x18, 0x23, 0xD4,
0xE7, 0xE5, 0x51, 0x40, 0x51, 0x54, 0xA2, 0xC9, 0xFE, 0x0A, 0x40, 0x88, 0xEE, 0x46, 0xED, 0x9C,
0x55, 0x00, 0x4D, 0xB7, 0x1F, 0x44, 0x3C, 0xC1, 0xFF, 0x7D, 0x51, 0x80, 0xFF, 0x79, 0x82, 0x80,
0xC8, 0xFF, 0x07, 0x02, 0xC1, 0x95, 0x6B, 0x02, 0x75, 0xFF, 0x3D, 0x15, 0xB4, 0xDF, 0x53, 0x15,
0xFF, 0x3D, 0x55, 0x35, 0x97, 0x78, 0x5E, 0x04, 0x4D, 0xD8, 0xF7, 0x44, 0x31, 0xF9, 0x57, 0xC0,
0xD5, 0xC8, 0x2E, 0x82, 0x32, 0x23, 0x95, 0x87, 0x80, 0x4A, 0xCF, 0xD7, 0xA0, 0xFE, 0xFA, 0x2A,
0x22, 0x00, 0x0E, 0xBE, 0xCE, 0xAD, 0x39, 0xEE, 0xFF, 0x83, 0x40, 0x20, 0xFF, 0x5F, 0x05, 0xDE,
0x6F, 0x51, 0x14, 0x12, 0x77, 0xC0, 0x55, 0xEE, 0xE4, 0xB1, 0x8F, 0x82, 0xFF, 0x7A, 0xAA, 0x40,
0x20, 0xFF, 0x1F, 0x50, 0x98, 0x8D, 0x50, 0x80, 0xE4, 0xFF, 0xA1, 0xC0, 0x26, 0xA0, 0x50, 0x40,
0x90, 0xFF, 0x87, 0x82, 0x80, 0xD9, 0x32, 0x45, 0x17, 0x5D, 0xD5, 0xA0, 0x06, 0x0F, 0x35, 0xFE,
0x3D, 0x15, 0x11, 0x80, 0x11, 0xAD, 0x03, 0x39, 0xBE, 0xFF, 0x27, 0x82, 0xC0, 0xFF, 0x7C, 0x41,
0x3B, 0xDC, 0xAE, 0x03, 0x10, 0xF5, 0xE2, 0x09, 0x40, 0x00, 0x50, 0x2A, 0xA8, 0xFF, 0xAF, 0xA2,
0x80, 0xFF, 0xF2, 0x55, 0x90, 0x8F, 0x57, 0x40, 0x41, 0xFF, 0x3E, 0x80, 0x40, 0x2A, 0x28, 0x41,
0x99, 0x77, 0x55, 0x40, 0xA3, 0x41, 0x8A, 0xCB, 0xEE, 0xAA, 0x16, 0xAE, 0x49, 0x1A, 0xA8, 0xC4,
0xBA, 0xEA, 0xFE, 0x00, 0xA7, 0x0A, 0x62, 0x92, 0x11, 0xEE, 0x80, 0x4F, 0xAA, 0x45, 0x40, 0x11,
0xB5, 0x04, 0xFA, 0x8D, 0xAC, 0x11, 0x62, 0xAA, 0x80, 0x9D, 0x22, 0x40, 0x12, 0x57, 0xC0, 0x75,
0xD8, 0xA9, 0xA0, 0x40, 0xC2, 0x28, 0x15, 0x40, 0x04, 0x9E, 0xAB, 0x80, 0xA0, 0xA3, 0x49, 0x15,
0x71, 0x57, 0x35, 0x99, 0x4E, 0x76, 0x14, 0x80, 0x14, 0xB5, 0xAB, 0x77, 0xE0, 0x20, 0x4D, 0xAE,
0x25, 0x60, 0x08, 0x40, 0xE4, 0x82, 0x21, 0xD0, 0x55, 0xE0, 0x85, 0x45, 0x40, 0x4B, 0xD0, 0x82,
0x40, 0x16, 0x0A, 0xC0, 0x80, 0x48, 0x91, 0x44, 0x80, 0x0C, 0x95, 0x40, 0xC0, 0x00, 0xC8, 0x8A,
0xA0, 0x00
};
// End address of video memory.
#define VIDEO_MEMORY_END (void*)(0xFFFF)
void main(void)
{
u8* memory = cpct_getScreenPtr(CPCT_VMEM_START, 20, 96);
u16* crunchedDataEnd = g_test + 546 - 1;
// Disable the firmware to prevent it from interfering with setVideoMode.
cpct_disableFirmware();
// Set video mode to mode 0.
cpct_setVideoMode(0);
// Decrunch the crunched map into video memory.
cpct_zx7b_decrunch_s(VIDEO_MEMORY_END, crunchedDataEnd);
// Loop forever
while (1)
{
}
}