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Programming / Re: CPCRetrodev 2021 : Fitzroy Dives Deep
« Last post by awergh on Today at 15:02 »
The  function named PLAYER_ARKOS_STOP_IT in beginning of code example.
Ah yes, I think what actually happened is I did my post without checking to see if there were any further replies (excited to be finally done bug fixing I think).


I have updated the first post with the change log and a copy of the game binaries in case people are too lazy to look at the itch.io page.
I started finishing (or is it continued finishing) the level that I didn't finish on submission night but it seems I don't quite remember what my plan was whoops...


Thinking about checkpoints again I assume that the most logical thing to do is let you use a checkpoint as many times as you like (this makes sense if a map has multiple checkpoints) rather than making them single use. My thought is that I will track the position of the activated checkpoint and use that to draw an updated graphic rather than changing the interactable from ready checkpoint to activated checkpoint (requiring two interactables that I don't have). I also can support multiple checkpoints this way as I can only restore the player to the last activated checkpoint.
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Amstrad CPC hardware / Re: Tecnobytes V9990 New Batch
« Last post by tmf on Today at 12:51 »
Hi,
Please count me for one, whenever possible.
Thanks - Tomek
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Games / Re: CPC Bullet : The Game ! :)
« Last post by Gryzor on Today at 12:21 »
Damn the site is blocked at the office... :(

This sounds like a game I'd really enjoy!
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Thanks for the confirmation, that's my understanding as well.
I think I'll go for the Tri-state buffer output as you suggest for my "project" as it looks safe to just "disconnect" the adapter whenever it's not requested to respond.
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Programming / Re: Repository for CPC sources.
« Last post by Curlypaul on Today at 03:58 »
Another GIT fan here I'm afraid!

Although I agree that githubs UI isn't my favourite, it's where I've put my stuff so far. I'll have a look at gitlabs for an upcoming project that needs to be private though, don't think we'll need a pr process which seems to be the things people complain about the most
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News & Events / AMTIXCPC - ISSUE 2 - OUT NOW!
« Last post by csb1980 on Today at 03:43 »
Hey CPC Fans, AMTIXCPC - Issue 2 is out now!
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I've now had confirmation from DoctorCPC that the dlogin.com does the trick with his PCW with the attached Gotek as B:.   He can now read CF2 images in his B: as well as the CF2DD that were working OK before.   So he can start sorting out his disks/files and get his A: (real) disks organised as he wishes.

I'll get the relevant files sorted out to attach here.  Save anyone else having to mess with the PMA archive.

Geoff
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Amstrad CPC hardware / Re: Amstrad GX4000 / Plus cartridge PCB
« Last post by TotO on Today at 00:10 »
It looks something similar to what you want to do with the PLAY2CPC  8)
The Play2CPC allows to write the cartridges directly from the CPC.
It is more close to what is doing the X-MEM or the good old CTC-AY project.
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Amstrad CPC hardware / Re: Amstrad GX4000 / Plus cartridge PCB
« Last post by abalore on Yesterday at 23:54 »
It seems easier to have a cartridge PCB with a ZIF socket for development.
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Amstrad CPC hardware / Re: Amstrad GX4000 / Plus cartridge PCB
« Last post by ChrisJames on Yesterday at 23:31 »
Well... It is probably the C4CPC grandfather. ;D
Nothing official here, despite the Amstrad logo.
It looks something similar to what you want to do with the PLAY2CPC  8)
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