Quote from: Prodatron on Yesterday at 23:48The original Amigas GUI was slower than the actual one for the CPC.I dont understand this, the CPC doesnt have a GUI, it simply has a UI, also how was Workbench slow? you mean A1000 initially requiring the Kickstart ROM to be loaded from disk as it wasnt ready to burn to ROM or?
Quote from: eto on Today at 11:09Perfect examples that actually proof the point that they are "too saturated".
Soldiers in bright blue colour tones, a tank that sticks out everywhere with it's bright green shining armour.
A green sidewalk and bright red ... I have no idea what it should be.
Imho those colours are perfectly fine for a game and I like the comic-like appearance of the games, so I am fine with it, but I can understand that people don't like it.
Quote from: MaV on Today at 01:08Your posts are amusing, but please make up your mind. It's one or the other, otherwise it's double standards.Exactly my thoughts.
Quote from: overange on Today at 00:17This should keep the discussion lively! 😆
Quote from: cwpab on Today at 08:02Are they really too bright? Here are 2 screenshots I selected in 10 seconds by refreshing CPC Game Reviews until a couple of interesting random games appear:Perfect examples that actually proof the point that they are "too saturated".
Quote from: unay on Yesterday at 13:53But i cant write Street Fighter 2 (2021) Beta.dsk. At the end of the writing image, it says "cant access the image." Looks like its about the SF2 images format. I attached the file. Any thoughts?This usually happens when the reported number of tracks in dsk image header, is different from the actual number of tracks written in the image file. In most cases, this doesn't affect the transfer, and you should get a good & working floppy disk. Anyway,i correct the image and now it should be written without any errors.
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