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#1
V
Games / Re: Hero Quest CPC Plus CPR wi...
Last post by viddi - Today at 16:56
Regarding menu colours:

You could use the colour scheme from your new title pic (incl. red).
This would fit perfectly.

BTW, is it possible to use the skull background for the menu?


I also played Space Crusade CPC yesterday and they nailed the mouse pointer speed with this one. ;)
#2
avatar_Axel
Games / Re: Bomb Jack remake
Last post by Axel - Today at 16:25
I rarely write anything here in the forum, although I often read along. But I just have to say how great this remake is. High praise, simply fantastic!
#3
Thanks bro. This one works fine.
#4
Quote from: Prodatron on Yesterday at 23:48The original Amigas GUI was slower than the actual one for the CPC.
I dont understand this, the CPC doesnt have a GUI, it simply has a UI, also how was Workbench slow? you mean A1000 initially requiring the Kickstart ROM to be loaded from disk as it wasnt ready to burn to ROM or?
#5
For consumers, the more you pay, the more powerful the machine is (not true of early PCs, but eh). Nothing to brag about.
For demomakers, it's ironic to shame the limitations, as the whole point of demomaking is to circumvent those limitations.
The CPC hits the sweet spot between shitty enough to have to be creative, not so shitty the results are meh no matter what, and full of potential. I might be biased though.
Long live the Archimedes.
#6
Quote from: eto on Today at 11:09Perfect examples that actually proof the point that they are "too saturated".

Soldiers in bright blue colour tones, a tank that sticks out everywhere with it's bright green shining armour.

A green sidewalk and bright red ... I have no idea what it should be.

Imho those colours are perfectly fine for a game and I like the comic-like appearance of the games, so I am fine with it, but I can understand that people don't like it.

The problem is exacerbated by our modern LCD screens though.
On CRT monitors, colours are less flashy.
#7
Quote from: MaV on Today at 01:08Your posts are amusing, but please make up your mind. It's one or the other, otherwise it's double standards.
Exactly my thoughts.  ;D

Quote from: overange on Today at 00:17This should keep the discussion lively! 😆
:picard:
#8
Quote from: cwpab on Today at 08:02Are they really too bright? Here are 2 screenshots I selected in 10 seconds by refreshing CPC Game Reviews until a couple of interesting random games appear:
Perfect examples that actually proof the point that they are "too saturated". 

Soldiers in bright blue colour tones, a tank that sticks out everywhere with it's bright green shining armour. 

A green sidewalk and bright red ... I have no idea what it should be. 

Imho those colours are perfectly fine for a game and I like the comic-like appearance of the games, so I am fine with it, but I can understand that people don't like it. 
#9
the problem with CPC colors was in the CTM640/644 monitor, it did not have a color saturation control system and a knob that is in every TV. There was no problem with the modulator on the TV. Spectrum should have the same problem (bright colors) but it was almost always connected to a TV where there was a color saturation control knob.

https://www.isprzet.pl/en/handheld-power-cutters/cut-off-saw-norton-clipper-ctm-640.html
#10
Quote from: unay on Yesterday at 13:53But i cant write Street Fighter 2 (2021) Beta.dsk. At the end of the writing image, it says "cant access the image." Looks like its about the SF2 images format. I attached the file. Any thoughts?
This usually happens when the reported number of tracks in dsk image header, is different from the actual number of tracks written in the image file. In most cases, this doesn't affect the transfer, and you should get a good & working floppy disk. Anyway,i correct the image and now it should be written without any errors.
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