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#1
avatar_roudoudou
Games / Re: CPC Formula 1 [WIP]
Last post by roudoudou - Today at 12:15
Quote from: luckpro on Today at 11:43
Quote from: cwpab on Yesterday at 09:57As a feedback, I'd say that it looks like you can't see s**t with the current camera and speed. Maybe the camera could be moved up a little or the speed reduced?

EDIT: I think it's the peculiar format of the video with margins. I suspect the movement would look normal in a normal video.
Like you, several people have told me that there is little ground to be seen.

I'll try to improve that part.

The video is recorded using the RVM emulator although the quality is not very good (twitter limits...).

Thank you for feedback.
ground seems big enough to me, you can improve readability with some columns or traffic signs maybe? Keep the speed! 8)
#3
L
Games / Re: CPC Formula 1 [WIP]
Last post by luckpro - Today at 11:43
Quote from: cwpab on Yesterday at 09:57As a feedback, I'd say that it looks like you can't see s**t with the current camera and speed. Maybe the camera could be moved up a little or the speed reduced?

EDIT: I think it's the peculiar format of the video with margins. I suspect the movement would look normal in a normal video.
Like you, several people have told me that there is little ground to be seen. 

I'll try to improve that part. 

The video is recorded using the RVM emulator although the quality is not very good (twitter limits...).

Thank you for feedback.
#5
Quote from: dodogildo on Today at 09:26It may be so that the articles are written using a bit of AI help. Then edited by human hands.
(There are many copyrighting tools: copy.ai etc..) That may be why the copy is somewhat tasteless and missing some information here and there.
It might also explain why some of the details seem off. Although language barriers and possibly a lack of deep technical knowledge could also account for that.
#6
avatar_dodogildo
Other retro / Re: The architecture of every ...
Last post by dodogildo - Today at 09:26
It may be so that the articles are written using a bit of AI help. Then edited by human hands.
(There are many copywriting tools: copy.ai etc..) That may be why the copy is somewhat tasteless and missing some information here and there.
#7
Can you also test Relentless? (sound)
#8
Quote from: Prodatron on Yesterday at 21:17
Quote from: andycadley on Yesterday at 19:17There's also a slight difference in LD A,R/LD A,I behaviour according to @arnoldemu

Quote from: McArti0 on Yesterday at 18:56But SymbOS working  :D

Thanks, yery good to know!

SymbOS is using LD A,I/LD I,A a lot, so this part seems to be 100% the same for both Z80 versions.
According  to that thread it's a bug on the NMOS version only where the P/V flag gets cleared if an interrupt occurs while processing one of those instructions. I imagine caring about that is such an incredibly niche situation that nothing would be affected unless specifically testing for it.
#9
:doh:  I changed the cable and it's working now  :-* thanks a lot for your fast help 🙇
#10
I will be making a hardware patch in an inelegant version, i.e. shorting D0-7 from high to low. If anyone knows whether the CMOS output can withstand such frequent treatment, please write something.
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