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#1
C
Other retro / Many 70s arcade games didn't h...
Last post by cwpab - Today at 15:12
A few months ago, someone mentioned in a forum that the Pacman arcade machine "didn't have a CPU". I found that really interesting for a 1980 coin-op.

Today I did some small research and found out that the first arcade game with a CPU was Gun Fight (1975) and the last Sega game not having a CPU was Monaco GP (1979).

I can only assume many (or most?) arcade games during the 70s didn't have a CPU or software and simply coded the game in the circuitry using "TTL (Translator to Translator Logic) based discrete logic circuits".

The process of developing these games on the circuitry must have been really interesting.

Sources:

https://paleotronic.com/2018/10/05/no-software-required-how-atari-made-its-first-video-games-without-a-computer/

https://fi.edu/en/blog/transistors-microprocessors-classic-arcade-game-was-first-and-last-generation

https://en.wikipedia.org/wiki/Monaco_GP_(video_game)#Development_and_release

https://emulation.gametechwiki.com/index.php/Discrete_circuitry-based_arcade_games (thesee are the discrete cirtuitry supported games by MAME)

https://web.archive.org/web/20181231035300/https://mamedev.emulab.it/undumped/index.php?title=Discrete#Namco (these are just the undocumented ones in 2018)
#2
avatar_Arnaud
Programming / Re: Another CRPG in developmen...
Last post by Arnaud - Today at 13:59
Hi,
the map is generated at each new game.

And for now all fit in 64Kb.
#3
C
Other retro / PSX bootup animation: How the ...
Last post by cwpab - Today at 13:57
The original Playstation was a very special console. It opened console gaming to adult audiences and introduced some of the controller layouts and game IPs we still see today. But there was an underrated element that you see everytime you load a game: the bootup sound and animations. With the combination of those cool logos and sounds, even loading a Barbie game seemed like serious business.

5 years ago, a Youtube video explained how the bootup sound was made: it turns out they use 3 base sounds and mix it together several times (including some of them 2 or 3 times with changing speeds) to create this hypnotic theme.

It's all in this video: Nitrocosm - Playstation Sound Explained
#4
avatar_ervin
Programming / Re: Another CRPG in developmen...
Last post by ervin - Today at 13:50
I'm very glad to hear that all is well.
:)

This strategy game looks very interesting.
Are you generating the map from real-time map data, or are you plotting unit positions over a stored map graphic?

Will this be a 64 or 128K game?
#5
avatar_Arnaud
Programming / Re: Another CRPG in developmen...
Last post by Arnaud - Today at 13:39
Hi @ervin,
all is OK thanks a lot :)

Well, well, once again, my project was too ambitious, then i restart it to a strategy game.
And i haven't got time to finish it for the last cpcretrodev  :'( .

But now, i'm in the testing part, and the game is almost coded. However there is still a lot of work left, and i haven't really play to my game.

#6
Yes, an adapter is a great idea. Clean signal.
#7
avatar_Jean-Marie
Games / Re: Pinball Magic 2024 (WIP)
Last post by Jean-Marie - Today at 13:06
Levels 4, 5 and 6. Halfway through !
#8
avatar_ervin
Programming / Re: Another CRPG in developmen...
Last post by ervin - Today at 12:45
@Arnaud Just wondering if this project has progressed?
More importantly, how are you doing?
Haven't heard from you for a while... I hope you are ok.
#9
avatar_zhulien
Applications / Re: Orgams "Flappy Flags" 10 J...
Last post by zhulien - Today at 09:07
Quote from: m_dr_m on Yesterday at 17:49Oh interesting! What does this 2-ROM OS do? I haven't found the other thread yet!

https://www.cpcwiki.eu/forum/programming/extending-locomotive-basic/ (at the end of that thread currently)
#10
avatar_XeNoMoRPH
Emulators / Re: CPCEC a new emulator from ...
Last post by XeNoMoRPH - Today at 06:52
thanks :)
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