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Demos / Xmas 95 by 'Exodus' & 'TGS'
« Last post by ComSoft6128 on Today at 18:25 »
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Games / Re: Adapting loading screens that sucked.
« Last post by TotO on Today at 18:13 »
Quote from: Brundij
I really don't know how you can you deduct such thing.
There is nothing to deduce here. The title screens are usually signed by the game graphic designers. ;)

Quote from: Brundij
According to your point of view, changing a loading screen is disrespectful to the original work of the graphic artist. Then explain to me how deciding that a game can be improved then changed in part or remaking it wholly is less disrespectful to the original work.
Well... You take what I said out of context to confront two things that don't have to be opposed. For example, you can remove bugs or improve the display and wish to report it on the title screen to let it be known, or even remake the whole game and therefore the title screen that goes with it because no more related to the original graphic designer.
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Programming / Re: Timer disabled in BASIC
« Last post by abalore on Today at 17:08 »
About your specific question, you must be sure you leave the timer subroutine with RETURN in order to be able to use the timer again. If it still fails try calling EI to enable interrupts.
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Programming / Re: Timer disabled in BASIC
« Last post by abalore on Today at 17:04 »
Why don't you better use AFTER?
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Programming / Timer disabled in BASIC
« Last post by ivavilagu on Today at 16:43 »
Hi,
I have a countdown timer with 'EVERY' command. When the count reaches zero it disables with the function 'REMAIN'. It works fine.
But once disabled I canĀ“t enable again the same counter. Remain function disables timer permanently?



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Games / Re: Adapting loading screens that sucked.
« Last post by Brundij on Today at 16:31 »
I do like it when "idiotic CPC purists" are annoyed, but I don't like it when they belittle other people's fun... ^_^
... and to add to that annoyance, here is my recent "SUPREMACY C64" rework.

Keep up the good work, @Brundij! Some of us, less vocal people, appreciate what you do!
Thanks for your words. Nice screen! Hope someday I'll have the patience and enough experience  to make some pixel art from scratch.
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Thanks, that's the version I have, but mine was missing the last pages! :)
That's interesting, because the diodes used on the plus are 1SS132 and they could easily drop more than 0.6V forward bias if the current rises.

Bryce.
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Games / Re: Adapting loading screens that sucked.
« Last post by Brundij on Today at 16:26 »
I think that you don't agree because you don't considerate the splash screen as part of the original game graphist work. But so goes life. As I told you, it was cool to do this for your enjoyment and to improve your skill... Have fun! ;)
I really don't know how you can deduct such thing. Is it because of the title? Well, there are screens which in my opinion, were done in a lazy way. Badly coloured, badly drawn, call it what you like I posted examples of what I mean. Anyways, I don't understand right now. According to your point of view, changing a loading screen is disrespectful to the original work of the graphic artist. Then explain to me how deciding that a game can be improved then changed in part or remaking it wholly is less disrespectful to the original work.
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Hi Bryce, Page 6 of this document: http://www.ym2149.com/ay8910.pdf
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What datasheet do you have for the AY. The versions I have don't mention the input voltages for I/O.

Bryce.
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